This mutator let's you choose the weapons that players will spawn with. See readme file for more details.
Description: This mutator let's you choose the weapons that players will spawn with. See below for more details. Installation: Unzip files and place them in your UT2003\System directory Configuration: You have to open the DefaultWeapons.ini file in a text editor to configure this mutator. Instructions are in that file. A future version of this mutator will have an in-game menu. Detailed description: Here are descriptions of what each line in the ini file does: OnlyAvailableWeapons=True This will give players only the weapons that normally appear on a level. For example: If, for some reason, a level doesn't have a flak cannon, then you won't spawn with a flak cannon. MaxAmmo=True This will give you the maximum amount of ammo for each weapon. If this is not enabled you will only receive the default amount of ammo GiveBiorifle=True - Self explanatory GiveFlakCannon=True - Self explanatory GiveIonPainter=True - Self explanatory, but if the ion cannon doesn't exist on a level then you won't get the painter because it is useless. GiveLinkGun=True - Self explanatory GiveMinigun=True - Self explanatory GiveRedeemer=True - Self explanatory GiveRocketLauncher=True - Self explanatory GiveShockRifle=True - Self explanatory GiveSniperRifle=True - Self explanatory e-mail: firstname.lastname@example.org
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