Default Weapons

This mutator let's you choose the weapons that players will spawn with. See readme file for more details.

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File Description

This mutator let's you choose the weapons that players will spawn with. See readme file for more details.

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Readme
Description:
This mutator let's you choose the weapons that players will spawn with.
See below for more details.

Installation:
Unzip files and place them in your UT2003\System directory

Configuration:
You have to open the DefaultWeapons.ini file in a text editor to configure this mutator. Instructions are in that file.
A future version of this mutator will have an in-game menu.

Detailed description:
Here are descriptions of what each line in the ini file does:

OnlyAvailableWeapons=True
This will give players only the weapons that normally appear on a level. For example: If, for some reason, a level doesn't have a flak cannon, then you won't spawn with a flak cannon.

MaxAmmo=True
This will give you the maximum amount of ammo for each weapon. If this is not enabled you will only receive the default amount of ammo

GiveBiorifle=True - Self explanatory

GiveFlakCannon=True - Self explanatory

GiveIonPainter=True - Self explanatory, but if the ion cannon doesn't exist on a level then you won't get the painter because it is useless.

GiveLinkGun=True - Self explanatory

GiveMinigun=True - Self explanatory

GiveRedeemer=True - Self explanatory

GiveRocketLauncher=True - Self explanatory

GiveShockRifle=True - Self explanatory

GiveSniperRifle=True - Self explanatory


e-mail: barfpuke@san.rr.com

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barfpuke


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Registered 5th October 2002

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