I love simple outdoor maps like this, don't see too many of these. It's simple yet very effective. Very well made and is a great map for any UT2K3 fan!
================================================================ Title :DM-1on1-Rivalry Version :1.0 Release Date :12th October, 2003 Filename :DM-1on1-Rivalry.ut2 Author(s) :Chirs Blundell Email Address :firstname.lastname@example.org website :http://www.plutonicdesign.com Where to get this map :http://www.plutonicdesign.com hosted at PlanetUnreal Other levels by author UT2003 CTF-Unearthed-SE (and the original version of CTF-Unearthed) UT CTF-Antagonism CTF-Urban Uprising DM-Obsessive DM-Urban Terror DM-Compulsive CTF-Revenge DM + DOM-Frantic CTF-Event Horizon CTF-Conquet DM-Fool's Bravado DM-Aggressive Tendencies ][ Tactical Ops TO-2-Bridge Strike Force SFTDM-After The Fall Rune DM-Elemental Arena DM-Glacier Unreal DM-Aggressive Tendencies DM-Portal DM-Terminal Intent DM + DK-Rifles and Rockets DM-Crossover DM-Wasted Playtesters :CliffyB, Cooltonic, G30, Subtonic, Megatonic, Catatonic, The_Blob Oscarnator/Myth, Goldabar, CTXFX1 ================================================================ --- Play Information --- Game :Unreal Tournament 2003/2004 Level Name :DM-1on1-Rivalry Single Player :with bots New Sounds :No New Textures :No New StaticMeshes/Models :yes NewUnrealScript :No HignDetail Settings :yes (emitters and some decorative SMs) Know bugs :Some of the collision surfaces sit a little too high above the surface of my custom SMs. As much as I have tried to fix this, the probelm persists - but it does not affect game play in any way (to my knowledge at least). Recommended players :2 to 4 players --- Construction --- Editor used :UnrealED 3 Construction Time :3 weeks Installation ------------ *.ut2 file in the UT2003/Maps directory Extended description: -------------------- Ultimately the tournament is about being the best - the pre-eminent player, superior to all others, unequalled in skill. Now the time has come for you to prove that YOU are the best. It is time for unrestrained rivalry! Author's Notes -------------- DM-1on1-Rivarly was designed with the intention of providing an open map suited to intense battles between two players. Rather than the hide-and-seek, flinch-and-shoot gameplay common to one-on-one maps (not that there is anything wrong with that), I wanted to make a map where the players can see each other most of the time. This makes DM-1on1-Rivarly similar in style to a rocket arena map. It is for this reason that there are no instant hit weapons in this map – it would be way too easy for a hardcore player to own the map (therefore making for an uncompetitive match). Instagib, low gravity and last man standing matches all work well with DM-1on1-Rivalry. It is also possible to play the map with up to four plays, but expect an intense and frantic experience. :-) I made a conscious decision to cap the number of polygons and effects in this map to ensure a high frame rate on a wide range of UT2003-ready computers. But at the same time, create a visually interesting environment. If your computer runs the original UT2003 maps well, the DM-1on1-Rivalry should run at a good frame rate. The emitters and some decorative static meshes have their bHighDetail set to true. This means that if the world detail in game (Settings>Detail>World Detail) is set to normal, these items will not appear – further improving frame rate. I am sure that someone will wonder about or question the validity of the lighting of this map. From the beginning it was my intention to create a mid-day environment – full of light, thus making the opposing player easier to see. As it turned out, the strong sunlight and the high ambient light settings helped reduce the frustrating shadows that SMs cast on terrain when the surfaces of these two objects are co-planar. At the behest of one of my beta testers, I did trail a ‘sunrise/sunset’ lighting scheme – low angled light to create long shadows – but this only exacerbated border shadows between terrain and SMs. So the ‘mid-day’ lighting scheme stayed! Please enjoy :D Copyright / Permissions ----------------------- This level is copyright Chris Blundell. 2003 Authors may NOT use this level as a base to build additional levels. Custom Scripts, Static Meshes and Textures may not be used without authors permission. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this level through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. ----------------------
There are no comments yet. Be the first!