DM-4UCSFreakZ-Aztec-BETA (CS Conversion)

Here's a real nice (BETA) conversion of one of Counter-Strike's most popular maps. Here's the reason Teddie converted it: My son...

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Here's a real nice (BETA) conversion of one of Counter-Strike's most popular maps. Here's the reason Teddie converted it:

My son plays Counter-Strike everyday religiously, so I decided to remake his favorite CS map (de-aztec) so he'd feel at home when I kill him in UT2003.

Ahh, the father-son relationship :)

Here's some more technical stuff if you care :)

I remade the textures from scratch for higher quality and resolution. Although, the gold box textures are filtered/processed for higher resolution from the originals due to the amount of "art/detail" -- unable to recreate from scratch. I'm also using detail textures against the main textures. Architecturally, I tried to stay as close as possible to the original. This was all done by my eyes, so I could be off on a couple of spots.

It's basically done, but I'm waiting for the next UnrealEd patch to fix a couple of things I need so I can polish it off.

I'd like to add that this map looks pretty damn good, very nice job! I'm expecting we'll see a lot more Counter-Strike maps being converted to UT2003. Let's just hope the cheaters and lame hacks stay away!

Click here to Enlarge 6184.jpg

One final note, the name of this map "DM-4UCSFreakZ-Aztec-BETA"... why so "complicated"? :D

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Download 'dm-4ucsfreakz-aztec_beta.zip' (5.73MB)

Readme
Hi folks,

DM-4UCSFreakZ-Aztec-BETA is not a final version. It is a BETA version.

My son plays Counter-Strike everyday religiously, so I decided to remake his favorite CS map (de-aztec) so he'd feel at home when I kill him in UT2003.

I remade the textures from scratch for higher quality and resolution. Although, the gold box textures are filtered/processed for higher resolution from the originals due to the amount of "art/detail" -- unable to recreate from scratch. I'm also using detail textures against the main textures. Architecturally, I tried to stay as close as possible to the original. This was all done by my eyes, so I could be off on a couple of spots.

It's basically done, but I'm waiting for the next UnrealEd patch to fix a couple of things I need so I can polish it off.

Thanks for play-testing this thing for me. Please email me any problems you find in the map at teddabod@funrealtournament2003.com.

Check http://www.funrealtournament2003.com for future news about a final version of this map.

Credits:
Remake UT2003 Mapper (DM-4UCSFreakZ-Aztec): Teddie Tapawan of www.funrealtournament2003.com.
Original Half-Life/CS Mapper (de-aztec): Chris Auty of counter-strike.net.

Please do not modify this zip file or its contents.

This zip file contains:
README.txt (this file you're reading)
DM-4UCSFreakZ-Aztec_BETA.jpg (a screen shot of the map)
DM-4UCSFreakZ-Aztec_BETA.ut2 (the map file -- this goes in the Maps directory of your UT2003 installation)

Enjoy,
Teddie "teddabod" Tapawan
www.funrealtournament2003.com

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Teddie Tapawan


50 XP


Registered 7th October 2002

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