This is a nice open area desert map with plenty of runes about. I'm not too fond of these kinds of maps, myself, but it's another type of...


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This is a nice open area desert map with plenty of runes about. I'm not too fond of these kinds of maps, myself, but it's another type of map that a lot of people enjoy. I find this kind of map is best playing Invasion on, but tends to be harder than most because of the dunes, they tend to induce more damage to the player because of the dunes...

Anyway, it's a nice map, check it out and let us know what you think!

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Unreal Tournament 2003   --  Deathmatch Level --  Mesa 2

Title               : Mesa 2
Version             : 2.0
Release Date        : 8th November 2003
Filename            : DM-AA-Mesa2.ut2
Author              : Stephen "Armagon" Alexander
Author's email      :


--- Play Information ---

Game                       : Unreal Tournament 2003 - Deathmatch
Level Name                 : Mesa 2
New Sounds                 : No
New Music                  : No
New Textures               : No
New StaticMeshes/Models	   : No
NewUnrealScript            : No
Known bugs                 : The Megahealth in the Oasis appears unlit from from some directions.
			     I have no idea why this happens. If you know how to fix it or 
			     you know of any other bugs, please feel free to email me.		     

--- Construction ---

Editor(s) used          : UnrealEd 3.0
Base                    : None
Construction Time       : Several hours

--- Installation ---

*.ut2 file in the UT2003/Maps directory

--- Author's Notes ---

This is my third map for UT2003, and my first time using the terrain tool. 
I originally made this map for a mod in the works, called "Armoured Assault". 
In the beta testing stage I had used some normal player starts, and chucked a 
few weapons in there for some fun. After some thought, I decided to make a DM 
version just for the heck of it. 

After getting DM-AA-Mesa reviewed at Insite (courtesy of Homeslice), 
I did further work on the map to improve the weak points of the map, 
mainly being the lack of visual flare. I ended up adding a few more ruins, 
some trees, bushes, and an oasis. I personally feel it looks a lot nicer now.
In addition to the visual changes, I've tweaked the gameplay as well.

I've given the bot pathnodes a little more work, so they can traverse the 
terrain more effectively now. I've added both a Megahealth pack and a Redeemer 
to the level, both are easy to reach. The double damage is still in its hard-to-reach 
location atop the pyramid, but the bots are now able to get it.

TIP: There are two ways in which you can get the Double Damage. 
Try climbing up the corners of the pyramid. As narrow as they are, you CAN move up it.
Dodge jumping is a valuable move that can get you increased distance as well as height,
use this to you're advantage.

This map is OK for deathmatch, but it works really well for Invasion mode, as it is very open. 
The perfect environment for which to be swamped by countless hordes of monsters.
I hope you enjoy the revised edition of my map, and if you have any comments, 
please feel free to email me.

--- Thanks ---

The Armoured Assault crew - For wanting me as a part of their team, 
despite my n00b mapping skills. :D

Homeslice - For reviewing my original map, and pointing out where it really NEEDS work. :)

Copyright / Permissions
You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that 
is sold in or out of retail channels, for any amount of money.  You must obtain
written permission from me to exploit this level commercially.

You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.

UNREAL (c)1998 Epic Games, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

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Registered 8th June 2003

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