DM-Antilogic

Very nice deathmatch map.~To be reviewed by the map reviewing staff

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File Description

Very nice deathmatch map.~To be reviewed by the map reviewing staff

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Readme
================================================================
Title                   :Antilogic
Version                 :1.0 
Release Date            :April 15th 2003
Filename                :DM-Antilogic.ut2
Author(s)               :LondonsDArkestChild
Email Address           :anthrax_zero@hotmail.com
website                 :n/a


Where to get this map   :erm...

Other levels by author  :n/a



Additional Credits to   :Sonic Mayhem (the guys who did the music for q3) for
the tune and for inspiring the name (from the tune :D). Also to SC clan, TX clan
UnrealED ppl and everyone idling on #silentchaos etc etc.
Playtesters             :[SC]Maximus [SC]Midnight [SC]Deth502 and [HPB]Bonesaw

================================================================
--- Play Information ---
Game                    :Unreal Tournament 2003
Level Name              :DM-Antilogic
Single Player           :w/bots

New Sounds              :No
New Textures            :No
New StaticMeshes/Models	:Yes (if you count re-skinned static meshs)
NewUnrealScript         :No

Know bugs		:Bots will not use lift (my UEd doesnt make functioning
lift centers/exits, despite the fact i followed the tutorial to the word)
Recommended players     :2 to 7 players


--- Construction ---
Editor used             :UnrealED 3
Construction Time       :Bloody ages, but only 'cuase i got sidetracked with stuff.

Installation
------------
*.ut2 file in the UT2003/Maps directory
*.ogg file into UT2003/Music directory

Extended description:
--------------------
Read the description doodad on the map ingame :P

Author's Notes
--------------
Ok, this may lag for some becuase i found it really hard to optimise, but playtesting it now, 
with 7 or so bots, it seems alrite. (my system is a bit outdated though, make of it what you will)
Also id like to use this oppurtunity to say that im very disapointed with Epics failure
to allow Unreal2 static meshes to be easily copied into ut2003. There are some really good meshes
there,a brilliant resource. I have used Unreal 2 static meshes in this  map, saying this now
so no-one thinks im trying to pass off someone elses work as my own.If anyone actualy bothers to
read this and thinks its copyright infringment or something, then why the hell do they provide
UEd 3 to make single player maps in U2 if you cant legally use them to make maps? Besides i 
reskinned those i took from U2 so :P


Copyright / Permissions
-----------------------
You may not include or distribute this map in any sort of commercial or non-comercial
product without permission from the author.  You may not mass distribute this level
via any non-electronic means, including but not limited to compact disks, and floppy disks.
This map may not be used, in whole or in part, as the basis of another map, without the
author's permission.

All other trademarks acknowledged.

----------------------

Man the legals really bitchy isnt it?

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LondonsDArkestChild


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Registered 24th July 2003

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