Not much to say at this time. bStrange submitted this map not with screenshots, well not really, he submitted images of bugs he had in the previous version of the map we sent us (wasn't posted). If you'd like to submit a real screenshot for this map we'd be more than happy to accept it.
Please feel free to throw your two cents in regarding the map, likes, dislikes, any bugs?
Unreal Tournament 2003 Map ================================================================ Title : Ariza2k4 Version : 1.0 Release Date : 25-Oct-2003 Filename : DM-Ariza2k4.ut2 Author : Brad "bStrange" Streng Email Address : email@example.com Website : http://www.bstrange.net Please keep this readme with the file when distributing it, and dont forget to visit www.bstrange.net ! :) Many thanks to the DvT Clan deviants (www.dvts.org) who helped test this map and provided feedback in forums and my email, and for hosting it on their servers :) A very special thanks to the most beautiful Deviant of all DvT Deb, my wife for not divorcing me for neglect as I became obsessively absorbed with this map during it's creation. Special thanks to Myscha the Sled Dog for building the original and to Miles Asvachin who unknowingly supplied the jump boots :) Enjoy the map! Description : This was one of my favorites from Unreal originally by Myscha the Sled Dog. I will eventually be remaking all of my favorites maps, as I prefer maps that showcase gameplay and flow rather than eye candy. This map gave me hours and hours of fun fragging in Unreal and I hope it does for you now in UT2K3 :) Yes! you can get on the cliffs like in the original and yes, that camera is taking live in game shots that are displayed on a monitor in the level :) Changes from Beta: - Gravity/fluid friction changed in fan chamber. - Botpaths have been improved. - Hole/passage down to super health in fan chamber widened. - Upper shield and boxes on which it sat moved to end of the hallway. In the original Unreal version you had to jump from box to box to get to the shield, with the double jump of UT2k3, the shield could be picked up with ease and I wanted to add a slight degree of difficulty to attain. - The slime room superhealth was showing up as a regular health on some remote systems, so it was changed to a superhealth generator - One of the lightning guns has been removed. During beta test, the map with both guns was more or less a lightning gun arena or so it seemed :P - Removed all additive brushes and replaced with static meshes (improved framerate slightly) - Added antiportals (improved framerate slightly) - Added animated level preview. - Increased the size of the indent in the kill zone cylinder to allow 'slightly' easier access to the jump boots. Again in the original Ariza a very precise jump had to be made with the jumpboots to reach the cliffs, since the jump boots of 2k3 jump a bit higher and to mirror the difficulty of reaching the cliffs in the original, the difficulty now lies with obtaining the actual boots rather than in making the jump to the cliffs. ================================================================ --- Play Information --- Game : Unreal Tournament 2003 Level Name : DM-Ariza2k4 Game Type : Deathmatch Single Player : yes Multiplayer : yes New Sounds : Original sounds from Unreal's DM-Ariza New Graphics : yes Known bugs: - Haven't found any yet in this build. Please report any to firstname.lastname@example.org --- Construction --- Editor(s) used : UnrealEd 3.0 Conversion time : about 2 months on and off Installation ------------ Unzip to wherever. Put contents of maps,sounds,system,textures,and static meshes in their respective folders. In case you get confused : usx=static meshes , uax=sounds , utx=textures , ut2=maps , .u and .int=system. ---------------------- UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
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