DM-Bio Detox

Bio-Detox is an old biorifle ammunition detoxification facility built by the Liandri Corporation that has been converted into a venue for th...

Download

Uploading...
Do not refresh or leave this page!

File Description

Bio-Detox is an old biorifle ammunition detoxification facility built by the Liandri Corporation that has been converted into a venue for the new round of competitions.

Excess biorifle ammunition is created for each competition, however due to its limited shelf-life and reactivity with oxygen it becomes quite unstable and must be broken down into environmentally safe products through a series of chemical distillations in this facility.

The large boiler heats the disposed ammo along with chemicals for neutralization. The heated material is pumped underground to the water-cooled pressure chamber for steam distillation and then removed from the facility.

Numerous ventilation ducts keep fresh air in the facility to keep a toxic green gas from accumulating in the plant. Catwalks and observaton decks are present for monitoring the detoxification progress as well as fuel tanks for powering the boiler.

Read More

Download 'biodetox.zip' (765KB)

Readme
================================================================
Title                   :BioDetox
Version                 :1.0
Size			:2.88 Mb
Release Date            :2 Feb 2003 (unzipped)
Filename                :DM-BioDetox.ut2
Author(s)               :Brian M. Binion
Email Address           :dvtbenis@yahoo.com
website                 :www.geocities.com/dvtbenis


Where to get this map   :www.geocities.com/dvtbenis



Additional Credits to   :{DvT}Sapient6
Playtesters             :{DvT} Reckless, {DvT}JonahHex, and JuJuman as well as the rest of the members of DvT for playtesting and advice.

================================================================
--- Play Information ---
Game                    :UnrealTournament2003
Level Name              :DM-BioDetox
Single Player           :w/bots

New Sounds              :No
New Textures            :No
New StaticMeshes/Models	:No
NewUnrealScript         :No

Known bugs              :bots don't jump to Udamage ladder (but they still have the lift to get it)
			:maybe some minor texture/mesh mismatches that I couldn't seem to fix
			:poor quality images on the animated level preview (I tried to fix this with little success)
			
recommended players     :1v1 up to 3v3 map for TDM, or 3-6 solo players seems to play well


--- Construction ---
Editor used             :UnrealED 3
Other Programs Used     :none
Construction Time       :My first map, so about 2 months just messing around and learning how to do everything.


Installation
------------
put the .ut2 file in your /maps directory


Extended description:
--------------------
Bio-Detox is an old biorifle ammunition detoxification facility built by the Liandri Corporation that has been converted into a 
venue for the new round of competitions.  Excess biorifle ammunition is created for each competition, however due to its
limited shelf-life and reactivity with oxygen it becomes quite unstable and must be broken down into environmentally safe
products through a series of chemical distillations in this facility.  The large boiler heats the disposed ammo along with
chemicals for neutralization.  The heated material is pumped underground to the water-cooled pressure chamber for steam distillation
and then removed from the facility.  Numerous ventilation ducts keep fresh air in the facility to keep a toxic green
gas from accumulating in the plant. Catwalks and observaton decks are present for monitoring the detoxification progress as well
as fuel tanks for powering the boiler.

Author's Notes
--------------
Bio-detox is designed for DM/TDM play.  I attempted to focus on gameplay first and aesthetics second often using
meshes to help assist in getting to hard to reach items or places.  The more powerful weapons are placed strategically
either out of the way or in hard to get places with some challenge or danger in obtaining them.  The same goes for
the power-up locations.  Spawn points are numerous and have some weapon nearby.  Bot pathing was the most difficult
part of the map, but FINALLY the bots seem to do move about the entire map and can get to all critical items and
powerups.  The Redeemer was not included intentionally as I felt it was too powerful for this map.  I tried to minimize
the number of deadends and turnarounds and create rooms with multiple levels for some z-action fighting.  My largest
complaint in the level was my poor understanding of brushes in my initial design and the rooms are somewhat squarish.
I hope to improve this in my next map.


Copyright / Permissions
-----------------------
This level is copyrighted by Brian M. Binion. 2003

Authors may NOT use this level as a base to build additional levels.  Custom 
Scripts and Textures may not be used without authors permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

Read More

Comments on this File

There are no comments yet. Be the first!

{DvT}Benis


50 XP


Registered 5th February 2003

2 Files Uploaded

Share This File
Embed File