DM-Bloom

* This is my entry for Round One of the Make Something Unreal Contest. * All static meshes in the Mylevel package are modelled by myself, a...

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* This is my entry for Round One of the Make Something Unreal Contest. * All static meshes in the Mylevel package are modelled by myself, and may not be reused elsewhere without my explicit permission. * There are lots of polys in this map. I've found it runs smooth with maximum detail at 800x600, so I would suggest that you start there and scale up depending on your system specs.

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Readme
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Title		: Bloom					  
Released	: 14th July 2003
Author		: Gareth Spring
Homepage	: http://www.planetunreal.com/ulukai/
E-Mail		: ulukai@planetunreal.com

Description	: Unreal Tournament 2003 Deathmatch Level
Players		: 2 - 8 (4 - 6 optimal)

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Installation
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* Unzip DM-Bloom.UT2 to your UT2003\Maps directory.

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Author's Notes
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* This is my entry for Round One of the Make Something Unreal Contest.
* All static meshes in the Mylevel package are modelled by myself, and may
  not be reused elsewhere without my explicit permission.
* There are lots of polys in this map. I've found it runs smooth with 
  maximum detail at 800x600, so I would suggest that you start there and 
  scale up depending on your system specs.

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Gameplay Hints
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* If someone is Owning the rocket launcher and shield, use the sniper tower
  to take them out - that's what it's there for.

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Additional Credits
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* Thanks to Dalai and Solaris from the Thievery UT team (www.thieveryut.com)
  for multi-player testing and numerous suggestions 
* Hourences for pointing me in the direction of the obj2max utility

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Permissions
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* All original content is copyright 2003 by Gareth Spring All Rights Reserved.
* The archive (DM-BLOOM.ZIP) may be distributed through any electronic network
  as long as all files remain intact and untampered with.
* All other means of distribution are forbidden except where my explicit 
  permission is given.

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Ulukai


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Registered 15th July 2003

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