DM-BluePlateau

This is a very graphically intense map. It takes place on top of an infinitely tall plateau, named 'The Blue Plateau' due to the think blue...

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This is a very graphically intense map. It takes place on top of an infinitely tall plateau, named 'The Blue Plateau' due to the think blue atmosphere engulfing the entire plateau. The terrain consists on mostly dry soil, moss covered rocks, and quite a few spires jetting up out of the ground. The terrain itself is covered with patches of, some healthy, but mostly dried up grass, a few bushes, and some dead, plus some living, pine trees. There are a also few small ponds of water.

Incredible map, set high up on an aptley named Blue Plateau. VERY VERY VERY VERY nice! Get it NOW!

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Map Name:           Blue Plateau (DM-BluePlateau)
Author:             Nathaniel 'Fum' Woodland
Email:              fum_cubbuns@yahoo.com
Version:            1.0
Released:           October 15, 2002

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Installation:       Just place the '.ut2' file into ut2003's './maps' directory

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Description:        This is a very graphically intense map. It takes place on
top of an infinitely tall plateau, named 'The Blue Plateau' due to the think blue
atmosphere engulfing the entire plateau. The terrain consists on mostly dry soil,
moss covered rocks, and quite a few spires jetting up out of the ground. The terrain
itself is covered with patches of, some healthy, but mostly dried up grass, a few
bushes, and some dead, plus some living, pine trees. There are a also few small ponds
of water.

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Notes:              The map has been quite thoroughly performance tweaked, but it
still requires a fairly powerful machine. It runs smoothly on my xp1800/GF4ti/512mb
setup. I get 60fps average with no bots, and 30fps average with 16 bots. This is run
with absolute MAX details AND 2XAA!

I have mostly smoothed over all the rough terrain that you could get stuck in
before. Although I'm sure if you tried, you could get yourself tightly jammed between
some rocks. If that happens you can just use the shield gun to blast your way out.

The AI is setup nicely, they can get to just about anywhere, and I have setup a few
cool hiding places for them to use. Try your luck against them. (Kudos to whoever
programmed the bots!)

A 4-player InstaGib match I found to be very fun. You'll need to be quite skilled
to pick off the opponent hiding in the brush on the other side of the plateau,
and then quickly dodge behind a nearby spire before you become a firework of gibs. ;D
Other modes play great too, I'd say the suggested amount of players for this map is 4.

BTW, Try to find the Redeemer. ;P

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Final notes:       This is my first map ever. (Yay me! :p) I've been interested in
game development for a while, but haven't done much until recently. I just finished a 
coarse in C++ and will be starting one in DirectX soon. I really enjoyed making this
map, (I’ve been up to 3am allot lately) and I already have a few better ideas for maps
that I will be working on shortly. ;)

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So what do you think? Any suggestions? Questions? Send me an email: 
                    fum_cubbuns@yahoo.com

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Fum


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Registered 17th October 2002

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