If your feeling blue, then this maps for you! Deadspider is a small/medium sized map, consisting of the main blue room, with a ramp to the second floor, and a passage way that goes from the first floor to the second floor via elevator. Weapons are spaced out, and properly chosen for this map. For example, you won't find the rocket launcher on this map, as it would ruin the flow. The two distinct areas in this map are just that, distinct. You have the main room consisting of two levels, with the "dead spider" like power rig in the middle, giving the whole room its blue glow. And then you have the passage way, which is brightly lit. The passageways look ok, a bit low res in places, but still nicely done. The main room looks great, with the towering power generator descending from the ceiling, to the pipes and such around the room. There are however, a couple minor grievances in this main room. If you notice, looking at the ramp in the main room, if you look at the wall, the shadow cast is that of stairs, not a ramp. But thats pretty much as far as it goes in terms of minor gripes, just some minorly questionable textures. Overlooking that however, you will find a solid map, best suited for player counts of 4 to 6, human that is, as bot pathing is not present. A good DM map, get it now! --PhilPhoenix
DM-Deadspider][: By: Shimppy DeadSpider][ is my first leap into the advanced Unreal Warfare Engine. It may not run properly on low-end comps, but have no fear! It runs well on a G2 with medium settings. For everyone wondering why this map is named "deadspider", The name comes from the proton expellers formed around the center of the main room. The expellars are lain flat on the ground and then curved upward towards the nuclear particles. This shape represents the curled legs of a dead spider. 'nuf said.
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