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DM-Deck 16 - Unreal Tournament 2003 Mods, Maps, Patches & News - GameFront

DM-Deck 16

Another version of the ever-popular DM-Deck 16 map. The author describes it as follows: Gone are the bad things that reall did may...

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Another version of the ever-popular DM-Deck 16 map. The author describes it as follows:

Gone are the bad things that reall did may head in about deck16 (like the slime), bigger fighting areas a extra lift which can be used to rain rockets down on unsuspecting players, better flow, access and just looks awesome.

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Readme
================================================================
Title                   :deck16-]FUSION[
Release Date            :Mar 29 2003
Filename                :DM-deck16-]FUSION[.ut2
Author                  :Sean Wilson (WrATH2oo3)

Other levels by author  :

UT2003 DM-Powercore
                DM-EntombedCity
                         
Playtesters: My Mate Sandro 'AKA' [R]eaVer[9]700 who does a great job at testing and looking for bugs.
============================================================
--- Play Information ---
Game                    :Unreal Tournament 2003
Level Name              :DM-deck16-]FUSION[
Single Player           :Oh yes

New Sounds              :No
New Textures            :No
New StaticMeshes/Models	:No
NewUnrealScript         :No

Know bugs		:None
Recommended players     :2 to 8 players


--- Construction ---
Editor used             :UnrealED 3
Construction Time       : About a week on and off and plenty of coffee. ;)


Installation
------------
Just copy the map into your UT2003/maps directory.


Extended description:
--------------------
I loved the original deck16 and wantered to do something special for UT2003. It's my first map, not completely done from scratch as the original framework design helped me learn unrealED 3. 

I wanted to really test the UT2003 engine and get the best out of todays graphics cards, thats why there is lots of detail, meshes and lighting. At the time of design some months back, i've had to cut down on some lighting and projectors for speed even on a AthlonXP 200+/GeForce4 Ti4400/512Mb DDR, although it played at 1280x1024x32 full settings, 5 bots at 50-60fps.

Gone are the bad things that reall did may head in about deck16 (like the slime), bigger fighting areas a extra lift which can be used to rain rockets down on unsuspecting players, better flow, access and just looks awesome.


Author's Notes
--------------
Enjoy and get ready for some even more awesome maps as I've learned alot in the last 3 months 

Machine Tested on 
------------------
AthlonXP 2000+
MSI KT3 mobo
GeForce4 Ti 4400
512Mb DDR2100



Copyright / Permissions
-----------------------
This level is copyrighted by Sean Wilson. 2003

Authors may NOT use this level as a base to build additional levels.  Custom Scripts, Static Meshes and Textures may not be used without authors permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.
----------------------

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WrATH2oo3


50 XP


Registered 30th March 2003

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