DM-Hall O'Anubis

The gameplay on this map was okay, i didnt find it as fun as other DM maps. The pickups where scattered all over the map which I found was b...

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The gameplay on this map was okay, i didnt find it as fun as other DM maps. The pickups where scattered all over the map which I found was better then them all being concentrated around one place. The design of the map was very nice.... I am a bug fan of Egyptian design on maps :) makes it look really good. All in all an OK map to play!

Onsl4ught

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Readme
===========================
DM-Hall O'Anubis for UT2003
===========================
Title		: DM
Version		: v2
Release Date	: May 10th, 2003
Author		: Håvard "Wolferey" Skjærvik (Haavard Skjaervik)
Email		: wolferey@timespin.net
Description	: In the deepest tomb of King Anubis, you must fight to your death. But 
                  beware, King Anubis' warriors is not going to make it easy on you!

Flow            : There are three floors, where you must first use the stairs to get to floor
                  two, and the lift to floor three, witch is a platform. Nice for small matches like
                  2 on 2.


Build time	: 12 days (Not counting my pause in mapping)
Special thanks  : Thanks to the beta testers, the 220 people that have downloaded it since the first 
                  public beta, my friends and those who helped me out on things. And of course,
		  3Dbuzz with their brilliant VTM's!
=================
Level Information
=================
Game			: Unreal Tournament 2003
Level Name		: Hall O'Anubis
Game Type		: DM
Single Player		: Botmatch (Instant action)
Player Count		: 8-16
Known bugs		: Might get stuck in the elevator, some minor light problems that cannot be fixed
Custom Meshes		: No
Custom Textures		: No
Custom Music		: No
Custom Sounds		: No
Weapons			: Standard weapons and redeemer, no ion.
Powerups		: Regular shields/health and adrenaline
--- Construction ---
Author's Rig		: AMD Athlon XP 2000+, 512mb ddr ram, Geforce 2 MX 400/400, Win 2000 service pack 3.
Editor(s) used          : UnrealEd 3
Inspiration             : Old tombs of farao's and such

===========
Version log
===========
Version 1.0

 * Basic geometry
 * Static meshes added
 * Lights fixed
 * Torches made
 * Lava made
 * Added botpathing
 * Added Weapons
 * lift added
 * Added jumpway to reedemer

Version 1.1

 * Made skybox
 * Removed jumpway on demand, new and improved way added
 * Added more details
 * Changed time of how long lift stays before going back to key position to 2 sec

Version 1.2

 * Added more weapons to the new way to reedemer
 * Added botpaths to new way
 * Aligned textures
 * Added zones
 * Added Health and Shieldbases
 * Added more player starts (Now 16 in total)
 * Fixed preview picture

Version 2.0

 * Fixed known bugs
 * Added sky where rockets does not explode
 * Fixed torches that goes up in the roof
 * Added adrenaline
 * Attempt on fixing lightning bug making a wall black
 * Changed textures and scale on textures
 * Attempt on fixing wall making you get stuck in elevator bug
 * Added more details
 * Fixed zones

============
Installation
============
Unzip the file DM-HallOAnubis.ut2 into your ut2003\maps directory.

=======================
Copyright / Permissions
=======================
Copyright 2003 © Håvard "Wolferey" Skjærvik. All rights reserved
You are free to add this map to any Unreal Tournament 2003 server you want,
but if you add this map to a map pack, contact me for confirmation about
allowment. You are not free to charge money of this map!

UNREAL TOURNAMENT 2003 © 2002 Epic Games, Inc. All Rights Reserved. Distributed by 
Infogrames, Inc. under license. UNREAL and the UNREAL logo are 
registered trademarks of Epic Games, Inc. All other trademarks and trade 
names are properties of their respective owners. 

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Wolferey


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Registered 11th May 2003

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