Outstanding use of textures and lighting. Good use of effects (not too many). Give this one a try.
===================================================== Title :IDOLWORSHIP2 Version : FINAL version 1.1 Size : Release Date :4-1-2003 Filename :DM-IDOLWORSHIP2.ut2 Author(s) :Michael Robertson Email Adress :firstname.lastname@example.org First Map :no Additional Credits to :None Playtesters :yourself.lol ===================================================== --- Play Information --- Game :UnrealTournament2003 Level Name :DM-IDOLWORSHIP2 Single Player :PART/bots...... EXELLENT New Sounds :No New Textures :No New StaticMeshes/Models :No NewUnrealScript :No Known bugs :... Let me know!! and boy did you lol bad item placement changed for this version --- Construction --- Editor used :UnrealED 3 Other Programs Used :Photoshop 6 Construction Time :6 week's Installation ------------ put the .ut2 file in your /maps directory Author's Notes -------------- This level was designed for low grav play but is still playable in normal grav but not as much fun.. THANK GOD FOR STATIC MESHES AND THE BOYS&GIRLS FROM EPIC GAMES..... I HOPE YOU ENJOY! PLAYING THIS LEVEL AS MUCH AS I ENJOYED MAKING IT. Copyright / Permissions ----------------------- This level is copyrighted by Michael Robertson. 2002 Authors may NOT use this level as a base to build additional levels. Custom Scripts and Textures may not be used without authors permission. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this level through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. ---------------------- UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
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