# DM- Industrial Uprising

A pretty cool map. The map is divided into several parts with different architecture which makes for some interesting gameplay...

File Description

A pretty cool map. The map is divided into several parts with different architecture which makes for some interesting gameplay...

```DM-Industrial_Uprising  for Unreal Tournament 2003

Map Name 	: DM-Industrial_Uprising.ut2
Author 		: Resident
E-mail		: resident_dreamer@hotmail.com
Players		: 8 - 12 players
Construction time : Summer of 2003
Release Date 	: 23 September 2003

New Textures, StaticMeshes, Music ... :   No, all are from UT2003 original game.

Other maps by the author :	Yup, AS-FactoryUprising.unr   for UnrealTournament
(and wait for my next map DM-Forest_Uprising!!) [if i have time and patience to make it...]

PLEASE E-MAIL ME IF YOU PUT THIS MAP (OR A LINK TO IT) TO ANY WEB SITE!!
(Also if you make a review or something...)

Archives in the zip file :

DM-Industrial_Uprising.ut2	Guess what, this is the map. Put it on the \maps folder.
DM-Industrial_Uprising.txt	In case you haven't noticed, is this thing you are reading right now xD

Screenshot1.jpg			An image of the map
Screenshot2.jpg			Another image

AUTHOR NOTES :
Here it goes a DM map I did during this summer. I had no idea about the thecnical improvements of the UnreadEd 3.0 and I learned it during the construction of the map. Also, i did not know exactly what the map would finally result in; i only had an initial idea and i developed it. I think it's quite a good map (considering that is the second map I do with UnrealEd). The map is divided into several areas and I tried to make a quite different architecture to each one, and at the same time that everything keep into the warehouse/industrial theme. I know there are some errors (architecture, lights, ...) but I think the result is quite good. As you will see, the architecture consist of default UT2003 staticmeshes being combined in a different way in every different area of the map. I know the map looks a bit dark in some areas, but that's what I wanted. I have to say that one stupid thing i like a lot in UT2003 is to shoot-and-throw the dead bodies through ramps, descending terrains, stairs, holes on the floor, etc... I really like wasting some seconds doing that :) you will find out why I am saying this after looking some areas of the map.

SPECIAL NOTE :
A LOT of effort mas been put on this map. However, I am aware about my lack of experience in UEd mapping, so I am aware that there are &quot;errors&quot; like, architectonical style, playerstarts, etc etc ...that can only be solved by having more and more experience in UT mapping or 3D design. So any constructive critics are welcome.

SPECIAL THANKS :

I want specially thank this site : www.planetunreal.com\nucleus  and his webmaster DeathBliss

For making a review of my FIRST map AS-FactoryUprising for UT (on March of 2002).
I am REALLY thankfull that somebody take the time and effort of reviewing a FIRST map made by someone, and also for the comments some people wrote there :) Is great to have replies on your work. Thanks guys!

Enough for the readme... let's play!!

-----------------------
Authors may NOT use this level as a base to build additional levels.
This map may NOT be modified in any way without the author's express, written permission.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.```