DM-Megadome

Big DM map here. It's a bit dark, but that doesn't bother me. I'm not sure if the doorways at the top of the tower are supposed to be doors...

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Big DM map here. It's a bit dark, but that doesn't bother me. I'm not sure if the doorways at the top of the tower are supposed to be doors or "hologram type" walls. Still pretty cool though.

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My first map ever published which is a big-ass arena DM-level.

- Fixed a whole bunch of paths. Bots are great, but I still haven't seen a bot use the Redeemer.
Better use more than 2-3 bots if u want some action, cuz it's quite a large place.
- Fixed the abyss base, where the lava actually fries u to a crisp now,
unless u die from the fall first  :P
- Replaced those lame thingies on the outer pillars with plain rocktexture (or wtf it is...lol)
- Made the upper edge of each tower accessible without Low Grav enabled.
- Had to use more BSP brushes than b4, cuz UnrealED wouldnt recognize my usx file,
but my gForce 2 Ti 64 mb manages it at 1280x1024 with high gfx settings, so can't be all that bad.
At least the buldings are my originals, hehe ;o)
- Had to make all new towers in BSP cuz as i said UnrealED fux0red my usx-file.
- Menu screenshot is in the utx file.
(I could add a description too, but that doesnt make it any more fun to play now does it, hehe)

Prolly lots of other sh** i forgot, but it works, so there! ... :P
(besides, it ain't copyrighted)
...any feedback to contact@norgraphic.com is appreciated. ;o)

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DM-Megadome.ut2 in UT2003/Maps folder
Megadome.utx in UT2003/Textures folder

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ZoK


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Registered 27th October 2002

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