File Description
A mysterious soaking wet, cold cave under the sea bottom. Small map for maximum 3 players.
Screenshots
Readme
DM-Sae Map for Unreal Tournament 2003 1.01 ---------------------------- Title: DM-Sae Filename: DM-Sae.zip Author: Sjoerd "Hourences" De Jong eMail Address: [email protected] Website URL: http://www.planetunreal.com/phalanx/ Release Date: Wednesday, Oct 29 , 2003 Credits: Me :) Lehmi for making a leet statue and playtesting Luggage for some rain emitters and playtesting Chicoverde for good comments Spoondog for the final playtest Tyfius for the final playtest GMotha comments and stuff Cascade for making me change fire emitters Whoever I took the sourcephotos from for texture purposes Those noobs who flamed me for releasing pictures Google And anyone I may have forgotten :) Other levels by author: A lot blablabla CTF-Addien-Dwy JB-Addien-Dwy CTF-Addien DB-Ship Xidia (Gold) Maps Operation Na Pali maps JB-Raid CTF-Raid DM-Amon DM-Sion CTF-Area52 CTF-Aron Ortican etc... and a few other hundred that are noobcrap ============================================================ Play Information ---------------- Game: Unreal Tournament 2003 Level Name: DM-Sae Game Type: DM Botmatch: Yes Single Player: No Teamplay: Yes Difficulty Settings: Only For Bots New Textures: Yes New Meshes: Yes New Scripts: No New Sounds: No New Music: No ============================================================ Construction ------------ Base: From scratch Build Time: 7 days or so Recommended # of Players: 2-3 Editor(s) Used: UnrealEd 3.0, 3DSMAX 4/5, Photoshop 6/7 ============================================================ Installation ------------ Unzip DM-Sae.zip Store the *.ut2 file in your Unreal Tournament 2003/Maps directory along with the others (see guide below), then either doubleclick on it, or type open DM-Sae in the console, or select the Map in a Botmatch or an Internet game. Guide: *.ut2 files go in Maps/ *.usx files go in StaticMeshes/ *.utx files go in Textures/ *.ogg files go in Music/ *.uax files go in Sounds/ *.u and *.int files go in System/ ============================================================ Author's Notes -------------- -Map is set in a cold soaking wet Cave, deep under the ground and below the sea. -statue by Lehmi -Sae=sea=sea cave -put your actor detail on low to get 500000000 fps, the map itself is low poly, only the emitters and particles eat fps, and those are bhighdetailed and bsuperhighdetailed only. -if it looks like shit on your pc = your prob Some people reported seeing the edges of the projectors, I dont have that, buy a decent pc or something If it looks too bright, these are my settings > Brightness=0.470000 Contrast=0.710000 Gamma=1.200000 + NVIDIA superhigh color correction for better contrasts, I hate washed out colors like 95 procent of the people have on their screens and tvs -Nothing more to type, Im about to make a tutorial on how I made this map, the whole process I went trough, combined with a technical tutorial about how I made the cave in max and vertexblended it. Should be on my site when I get it done, adress somewhere near the top. ============================================================ Copyright / Permissions ----------------------- This level is copyright 2001, by Sjoerd "Hourences" De Jong Statue by Lehmi Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author. Authors may NOT use the static meshes/prefabs from this map without explicit permission. You are NOT allowed to commercially exploit this level, without my explicit permission! You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS, Magazine, etc.), provided you include this file and leave the archive intact. UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. UNREAL TOURNAMENT 2003 (c)2002 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT 2003 and the UNREAL TOURNAMENT 2003 logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. ============================================================ ============================================================ ReadMe Template generated by UTReadMeTemplate.cgi created by Fuzzbuster{G3} for NaliCity Please e-mail me any suggestions or improvements you may have.. my ears are open Store this file in '/UnrealTournament2003/Help/' for best results. ------------------- http://www.planetunreal.com/phalanx/ -------------------
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