This is a nice little map where you battle your foe in a world where you are small, and the perils are large. I personally enjoyed this map very much.
Game Type : Deathmatch Single Player : Botmatch Player Count : 2 TO 6 Custom Meshes : YES Custom Textures : YES Custom Music : YES Custom Sounds : No Weapons : Instagib only Powerups : None
==================================================================== READ- ME DM-SDR-THE-OLD-SAW-MILL for Unreal Tournament 2003 ==================================================================== Title : DM-SDR-THE-OLD-SAW-MILL Release Date : Dec. 2003 Author : HERO-B-IN Email Address : email@example.com ==================================================================== Description ==================================================================== Battle your foe in a world where you are small, and the perils are large. An old monistairy has been converted into an Ale House below and a Saw Mill in the upper levels. It is now a good place to spill a little blood instead of ale. So belly up to the bar for a last drink befor you DIE !!! ==================================================================== Level Information ==================================================================== Game : Unreal Tournament 2003 Level Name : DM-SDR-THE-OLD-SAW-MILL Game Type : Deathmatch Single Player : Botmatch Player Count : 2 TO 6 Known bugs : None that I know of. Custom Meshes : YES Custom Textures : YES Custom Music : YES Custom Sounds : No Weapons : Instagib only Powerups : None ==================================================================== Construction ==================================================================== Editor(s) used : UnrealEd 3.0 Construction Time : About 1 MONTH Build Specs : Dell Demension 4500, 512Mb DDRRam, 128Mb G-Force-4 TI4600 ==================================================================== Installation ==================================================================== Unzip DM-SDR-THE-OLD-SAW-MILL.ut2 into your UT2003/maps directory Place the .UTX files in the Texture folder. Place the .USX files in the Static mesh folder Place the .OGG files in the Music folder ==================================================================== Author's Notes ==================================================================== This Map is my original idea and design,along with all others listed below, except for DM-SDR-CLEAR-CAOUS for those out there that have questioned my use of a 3D-BUZZ base design for my last Map. I like most other mappers borrow a static mesh and a texture from others, But the important thing is the idea, concept, and construction of a map. I hope You all like this one, Let Me Know At firstname.lastname@example.org ==================================================================== Other UT2003 levels by me ==================================================================== DM-SDR-RAISIN-HELL-IN-THE-SUN DM-SDR-RAISIN-HELL-IN-THE SUN (Revised) DM-SDR-SPACE-STATION-422 (PG) DM-SDR-SPACE-STATION-422 (R) DM-SDR-ROLL-OUT-THE-BARRELS DM-KARMA-ROCKET-ARENA DM-SDR-LOST_CAVERENS DM-SDR-WASTELAND DM-SDR-LAST-IN-SPACE DM-SDR-CLEAR-CAOUS (Final) DM-SDR-DRAGON-FALLS ==================================================================== Copyright / Permissions ==================================================================== Copyrighted 2003 You are are NOT ALLOWED to commercially exploit this level for profit in any way, including but not limited to, putting it on a CD ROM or any other medium that is sold in or out of retail channels, for any amount of money. You must obtain written permission from me to exploit this level commercially. You MAY distribute this level through any electronic network (Internet, FIDO, local BBS etc.), ==================================================================== Game ==================================================================== UNREAL (c)1998 Epic Games, Inc. All Rights Reserved. Distributed by GT Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
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