DM-The Verge Of Extinction

Based in a foundry that had a small accident and molten metal (lava?) has covered the floor. Basically double jump rulz and you will be jum...

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Based in a foundry that had a small accident and molten metal (lava?) has covered the floor. Basically double jump rulz and you will be jumping from gantry to gantry or running along gantries in a large room (it's cooler then it sounds honestly.

Added since Beta2: - Redid all lighting on the level. 20x better now (trust me). - Added new platform for Super Shield. - Added loads of Emitters. - Re-textured some area's. - Added loads more Eye candy (everybody likes eye candy!!!) - Used Anti-portals where possible. - Gantry's no longer see through (so i could put Anti-portals in some of them to help system performance). Also makes it more challenging to track somebody across the level. - Added Sounds and Music. - Jump pad added next to Double Damage (nice Emitter fun ;) meaning bot don't get stuck anymore. - Removed some chains and other static mesh's that obstructed flow. - About 1,000 other bit's and pieces.

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Download 'dm-vergeofextinction_final.zip' (2.2MB)

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Unreal Tournament 2003 Map

================================================================
Title                   : The Verge Of Extinction
Version                 : 1.00
Release Date            : 23-10-2002
Filename                : DM-Vergeofextinction(final).ut2
Author                  : Malcolm o'Shea-Barnes (MalOSB)
Email Address           : malcolm@agmeover.org.uk
Website			: www.gameover.org.uk/ut2003

Major Changes: Added since Beta2:
		Redid all lighting on the level. 20x better now (trust me)
		Added new platform for Super Shield
		Added loads of Emitters
		Re-textured some area's
       		Added loads more Eye candy (everybody likes eye candy!!!)
        	Used Anti-portals where possible
        	Gantry's no longer see through (so i could put Anti-portals in some of them to help system performance). Also 		makesit more challenging to track somebody across the level.
		Added Sounds and Music
		Jump pad added next to Double Damage (nice Emitter fun ;) meaning bot don't get stuck anymore.
		Removed some chains and other static mesh's that obstructed flow
		About 1,000 other bit's and pieces	
		

Thank You to		: Cobra, HortonsWho, Freakish, GIlden Joe, GUI(help), Angle Mapper(support) and the rest of the community at Unreal Playground. One last BIG thank you to Noctivagus who has made one of the best Tutorials ever. If you want to try mapping but don't understand the basics this is your one stop learning Manuel.Please check it out at http://www.planetunreal.com/architectonic/first_level.html 
           
Description             : Based in a foundry that had a small accident and molten metal (lava?) has covered the floor.	Basically double jump rulz and you will be jumping from gantry to gantry or running along gantries in alarge room (it's cooler then it sounds honestly). 

I have retextured some of the Static Meshes so this map needs the "vergeofextinction.usx" file put in the static Meshes folder.(i did not know about MyLevel when i made this and it's too late now)

My second map (ever) and first map to release so any comments please don't hesitate to E-mail me.

Please feel free to distribute this map freely. Please do not alter or change this map without asking my permission (i probably will let you i just want to know about it) Contact me at malcolm@gameover.org.uk .I hope you enjoy my level.



			
			
Where to post bugs or comments: malcolm@gameover.org.uk

================================================================
--- Play Information ---
Game                    : Unreal Tournament 2003
                                 
Level Name              : DM-TheVergeOfExtinction

Game Type               : Deathmatch
Single Player           : yes (not recommended)
Multiplayer             : yes
New Sounds              : No
New Graphics            : Retextured Static Meshes


It seems perfectly playable on my Athlon 1600 XP , GF4 4200 128mb, 512ddr ram, on 1024x768 Maximum Detail and 3 bots.
					
--- Construction ---
Editor(s) used          : UnrealEd 3
build time		: about 22 days, 2-12 hours a day 


Installation
------------
Unzip the file dm-vergeofextinction(beta3).ut2 into your UnrealTournament2003\maps directory,
unzip the file vergeofextinction.usx into you unrealtournament2003\StaticMeshes
You can then choose DM-Vergeofextinction from the Instant Action menu.

Please Open XMaps.int in Notepad in your ut2003/system folder and cut and paste this into it:
Vergeofexstinction(Final)="This was once a foundry until a freak accident left the floor covered with a pool molten metal.|Sounds like the perfect environment for a tournament match to me!|| Double jump rulz the arena.||"




----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

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MalOSB


50 XP


Registered 12th October 2002

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