A nightly urban planetscape map, designed with long-shot tactics in mind. Sniper ahoy!
================================================================ Title : Dm-Zahltag2k6 Release Date : July 2006 Filename : Author : Original layout by J. Vierheilig - final Unreal 1 version by Buster<KoR> - UT2003 port by Sinji(DOG) Email Address : Buster<KoR> email@example.com - Sinji(DOG) firstname.lastname@example.org Web Page : Description : City at night for snipers - 12 player Dm Other levels by author : ================================================================ --- Play Information --- Game : UT2003 Level Name : Dm-Zahltag2k6 Deathmatch : yes Capture the Flag : no Domination : no Bot support : no New textures : yes New sounds : yes New meshes : yes New music : no Known bugs : --- Construction --- Editor(s) used : UnrealEd 1.0 (UnrealGold) and UnrealEd 3.0 (UT2003) Base : DmZahltag2k6 for Unreal 1 by Buster<KoR> ================================================================ Installation : ---------------------- To install this map first unzip the contents into C:\My Documents Cut and paste DM-Zahltag2k6.ut2 into C:\UT2003\Maps Cut and paste AmbAncient.uax into C:\UT2003\Sounds Cut and paste DinoSound111199.uax into C:\UT2003\Sounds Cut and paste DoorsAnc.uax into C:\UT2003\Sounds Cut and paste DoorsMod.uax into C:\UT2003\Sounds Cut and paste Splash1.uax into C:\UT2003\Sounds Cut and paste Z2k6.usx into C:\UT2003\StaticMeshes Cut and paste Dino081199.utx into C:\UT2003\Textures Cut and paste GenEarth.utx into C:\UT2003\Textures Cut and paste GenFluid.utx into C:\UT2003\Textures Cut and paste NaliCast.utx into C:\UT2003\Textures Cut and paste PlayrShp.utx into C:\UT2003\Textures Cut and paste SkyCity.utx into C:\UT2003\Textures ================================================================ Extended description : ---------------------- The "official" history of Sinji's version of DmZahltag2k6 for UT2003 ... * The original DmZahltag was created by Jergen Vierheilig in 1999 for Unreal 1. The layout of the buildings and the pickups was great, but the map lagged lots and the texturing was horrible. * The fixed and "final version" (DmZahltag2k6) for Unreal 1 was done by Buster<KoR> aka Sneaki_B in 2006, and is considered the BEST version of the original map. * It was completely redone - the entire map was retextured, perfectly aligned and compiled with "optimal" settings. It now looks fantastic and plays smooth. This project took over 190 hours of work. * This UT2003 port of Buster's DmZahltag2k6 was done by Sinji(DOG) - a friend of Buster's, and an active mapper for Unreal 1. It's his first attempt using the UT2003 Editor. Permissions : ---------------------- User may not use this level in commercial exploitation for any type of profit. Written permission must be granted by author(s) to use this level commercially. User may distribute this level to anyone he/she wishes, as long as said User does not charge any type of fee for the distribution of this level. ================================================================
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