Here's a Double Domination version of Quick[fd]'s CTF-Extortion][! Ahhh, big wooden crates. Staple scenery of many a great FPS. This level has great flow, nice cat walks, and transitions smoothly between ground and upper levels. The lighting is nicely done, and textures are of the standard fair. All of this should sound eerily familiar if you've checked out the CTF version of this map. Unfortunately, some of the things that helped in CTF, tend to hurt in DD. The size of this map can make it harder to effectively hold both control points with a small team, and the side tunnels can be a hindrance to quick movement from one side of the map to the other. One other small thing to note is that in most DD maps, there are visual indicators that let you know what team controls what point, and on which side of the map. This can be vital after a respawn with that damn announcer counting down, "5...4...3...2..last second save!" If you know where to make that last second save, that is. Yes, this is also on the HUD to some extent, but in game can be a bit more helpful.
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