Faceoff Patch

First I want to thank you for playing and supporting 'FO', especially the members of the 'FO' Forum, your criticism will improve the mo...

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First I want to thank you for playing and supporting 'FO', especially the members of the 'FO' Forum, your criticism will improve the mod with every update. So if you haven't joined our community yet, please do it right now, thanks! >> http://www.faceoffgame.de << I'm very surprised about the amazing response 'FO' caused since I release the mod. In fact this really motivates me to work on 'FO' more intense than ever before... This patch is just a little one to fix some of the bugs, but I promise you, I'll try to make 'FO' as perfect as I can. But don't get out of patience, 'FO' needs time to develop successfully. - Greetings, Hegi.

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Readme
============================================================================
'FACEOFF UT2003 ALPHA 1.1 update'   &quot;README&quot;   >> http://www.faceoffgame.de <<   19.07.2003
============================================================================


  			Welcome to the 'FACEOFF UT2003 alpha 1.1 update' 


============================================================================
INDEX:
============================================================================


01 Introduction
02 Installation
03 1.1 Changelog


============================================================================
01 Introduction:
============================================================================


First I want to thank you for playing and supporting 'FO', especially the members of the 'FO'
Forum, your criticism will improve the mod with every update. So if you haven't joined our
community yet, please do it right now, thanks! >> http://www.faceoffgame.de <<
I'm very surprised about the amazing response 'FO' caused since I release the mod.
In fact this really motivates me to work on 'FO' more intense than ever before...
This patch is just a little one to fix some of the bugs, but I promise you, I'll try 
to make 'FO' as perfect as I can. But don't get out of patience, 'FO' needs time to
develop successfully. - Greetings, Hegi. 


============================================================================
02 Installation:
============================================================================


-IMPORTANT: Your Faceoff.ini file gets overwritten with this update, 
            this means that you'll have to reconfigure some personal menu settings!!!

-Extract all the folders included in the downloaded .zip file into your '...\UT2003' 
 directory. Now you can launch Faceoff again via the &quot;Faceoff.bat&quot; file which is located in
 the Ut2003\Faceoff directory. 


=============================================================================
03 Faceoff Build: 12.7.03 - 18.7.03 Alpha 1.1 Changelog
=============================================================================

-WARNING: Your Faceoff.ini file gets overwritten whith this update!!!

-Game: Last man standing option now works without map restarting in TeamDM and Objective. 
-Game: Spawn Protection should work now, modify it in the ini(GameFaceoff.SpawnProtectionTime, default 3.0)
-Game: Bug that the defense team never scores in objective should be fixed.
-Game: Added Server option for CTF games to turn player-flag-returning on or off(GameFaceoffCTF.FO_AllowFlagReturns, default off)
-Game: Too slow ragdolls should be fixed
-Game: Optimized inventory adding
-Game: When playing an original UT2003 DM/TDM map, all pickup-items should get removed at the start of the game
-Game: All grenades now get destroyed at the begining of a round in objective or TDM with Last man standing.
-Game: When a round in objective or TDM with Last man standing starts you now get restarted like a dead player, so same chances for everyone
-Game: Fixed bug that players respawn without inventory when LMS is on.
-Game: Holdable objectives don't hang around in mid air anymore when dropped.
-Game: Added two new options for the objective gametype. First you can
       enable or disable using the roundtime set by the mapper(FO_UseMapsRoundTime, default on).
       The second option allows you to specify a round time limit which gets ignored
       if the first option is turned on(FO_ObjectiveRoundTime, default 120). Both are available via the menu's GameRules.



-Menus: Added this two new objective options to the Game Rules tab.
-Menus: Added the two new objective options to the server brwoser's playinfo
-Menus: Controls crash bug maybe fixed, not 100% sure
-Menus: Added FO_AllowFlagReturns to the server browser's playinfo
-Menus: Added FO_AllowFlagReturns to the CTF Game Rules tab.
-Menus: The Game-Menu now works like this, when you open it the first time 
	the tabs are in the following order: Overview, Team, Equipment, Objectives
	when the menu gets opened the second time 
	the order changes to this: Equipment, Team, Overview, Objectives
	This allows a faster equipment selection and you don't miss the overview at startup.
	

-Weapons: Sniper is now instant-kill when the enemy has no armor
-Weapons: Sniper isnt much accurate anymore when you are running.
-Weapons: Shotgun now makes more damage and has less spread
-Weapons: Famas now has more recoil and a little bit less damage
-Weapons: USP damage reduced
-Weapons: Fixed weird MM1 firemode switching 
-Weapons: Burn grenades now set enemys on fire on a direct hit
-Weapons: Burn grenades don't affect teammates anymore when FF is off. When FF is above 0% burn grenades damage should get scaled by FF.
	  The Player which fired the grenade still gets burned even if FF is off.
-Weapons: Deathmessages now show the gun which you killed your enemy with.
-Weapons: Knifes now fall down after a certain range when thrown.
-Weapons: Increased firerate of throwing knifes a bit.
-Weapons: Flash and teargas grenades now don't affect teammates anymore when FF is off, if FF is above 0% they do.
	  The grenade thrower always gets flahsed or teargased even if FF is off.
-Weapons: When coruched weaponspread gets reduced to 60%
-Weapons: Flaregun now makes a bit more damage 
-Weapons: MP5-SD now uses it's own ammo
-Weapons: Bug that running feels laggy when holding a big weapon should be fixed
-Weapons: The FO_AutoReloading variable was moved from FaceoffWeapon to FaceoffPlayer
-Weapons: All MM1 grenades now make a very little bit more damage.
-Weapons: Nail grenades now don't explode directly after throwing.
-Weapons: Weaponpickups now stay longer on the floor when dropped, but get destoryed at round start.
-Weapons: Spawning without inventory should be fixed, but if you still spawn without just open the game menu and close it to get weapons.

-Players: When jumping the player isn't stopped in mid air anymore.
-Players: Decreased armor damage reducing
-Players: Ragdolls are now a bit more realistic
-Players: Realtime shadows have been removed, perhaps they will be back in the future...

-HUD: New option for drawing a dot in the middle of the crosshair(FOGUI_HeadsUpDisplay.FO_DrawCrosshairDot, default off)
-HUD: Fixed radar objective and flag bases showing off when dead.
-HUD: When now playing an LMS game you see the alive players from both teams near the teamscores.
      You can turn this on or off.(FOGUI_HeadsUpDisplay.FO_DrawAliveCount, default on)


-Maps: Battlecry is a lot brighter now


-Stuff: Added breakable glass actor for mappers(FO_BreakAble_Glass)
-Stuff: Added delayed usetrigger actor for mappers, maybe useful(FO_DelayedUseTrigger)
============================================================================
© 2003 by HEGI 
Unreal Tournament 2003 © 2002 Epic Games, Inc. Raleigh, N.C. USA. 
============================================================================

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HEGI


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Registered 7th October 2002

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