This mutator removes all the stock weapons and replaces the ammo pickups with sniper rifle ammo. This mutator is a recreating/port of the Unreal Tournament sniper arena mutator. This mutator offers the ability to change most of the default settings like fire rates, the amount of ammo in the pickups, bonus and penalties for killing or being killed, etc. Some of these features will allow you to emulate the popular "Zark" sniper mutator from UT.
Frnz Sniper Arena Mutator 107 Author : $Author: jwalstra $ Revision : $Revision: 1.7 $ Checkout Date : $Date: 2003/01/01 09:09:50 $ Source File : $Source: /home/cvs/SniperArena/Info/SA_README.html,v $ GNU GENERAL PUBLIC LICENSE Version 2, June 1991 See LICENSE or http://www.fsf.org/license/gpl.txt Coded using "vim". The only editor you'll ever need. About This mutator removes all the stock weapons and replaces the ammo pickups with sniper rifle ammo. This mutator is a recreating/port of the Unreal Tournament sniper arena mutator. This mutator offers the ability to change most of the default settings like fire rates, the amount of ammo in the pickups, bonus and penalties for killing or being killed, etc. Some of these features will allow you to emulate the popular "Zark" sniper mutator from UT. Thanks Col Kassad - For the making the models work. That modeling stuff scares me. Sniper Clan Frnz - For testing and being the best clan out there. :) Ob1 - For being my Unrealscript Jedi master and being the first person I turn to when I'm clueless. Epic - The rifle model came from UT. I'll call it even for the familiar looking health and ammo stations in UT2003, and the Shield Gun :) Seriously, did you guys like WFUT? Installation The archived file should contain three files. System/SniperArena.u System/SniperArena.int Help/SniperArena/SniperArena.ini.sample Help/SniperArena/LICENSE Help/SniperArena/SA_README.html This archive should be unzipped in your UT2003 base directory in order for the file to be placed in the correct location. A sample SniperArena.ini exists in "Help/SniperArena". It's placed there in order not to overwrite your current SniperArena.ini. For Servers, you should edit your UT2003.ini file and add ServerPackages=SniperArena to the [Engine.GameEngine] section of your ini. (remember not to leave a space after ServerPackages=SniperArena in your ini file) [Engine.GameEngine] ServerPackages=SniperArena To use, select "Frnz Sniper Arena" from the mutator menu. Server Defaults (SniperArena.ini) Property Type Default Description SniperArena.MutSniperArena HelpTimer Float 60.00000 Time interval between when 'Help' messages are displayed. HelpMessage String For help with Frnz Sniper Arena, type 'SAHelp' in the console Help message text SniperArena.SASniperRifle FireRate Float 0.60000 Normal fire rate of sniper rifle CrouchFireRate Float 0.60000 Fire rate of sniper rifle when player is crouched SniperArena.SASniperFire HeadShotRadius Float 8.00000 Radius around the head bone that will be considered a head shot HeadshotDamage Integer 100 Damage caused by a head shot BodyDamage Integer 45 Normal body damage SniperArena.SAGameRules bDropAmmo Boolean False Allow ammo to be dropped when player is killed DropAmmoAmount Integer 5 Amount of ammo in dropped ammo pack bAdjustPlayer Boolean False Allow adjustment of player attributes when killed or when scoring a kill HeadshotAddHealth Integer 10 Amount of health added for a head shot HeadshotAddFrag Integer 1 Amount of frags added, in addition to default frags, for a head shot. HeadshotAddShield Integer 0 Amount of shield points added for a head shot HeadshotAddAdrenaline Integer 0 Amount of adrenaline added, in addition to default adrenaline, for a head shot. BodyshotAddHealth Integer 0 Amount of health added for a body shot BodyshotAddFrag Integer 0 Amount of frags added, in addition to default frags, for a body shot. BodyshotAddShield Integer 0 Amount of shield points added for a body shot BodyshotAddAdrenaline Integer 0 Amount of adrenaline added, in addition to default adrenaline, for a body shot. HeadshotRemoveFrag Integer 2 Amount of frags to remove for being head shot. HeadshotRemoveAdrenaline Integer 0 Amount of adrenaline to remove for being head shot. BodyshotRemoveFrag Integer 1 Amount of frags to remove for being body shot. BodyshotRemoveAdrenaline Integer 0 Amount of adrenaline to remove for being body shot. SniperArena.SASniperAmmoPickup PickupAmount Integer 10 Amount of ammo in map pickups Client Console Commands Command Description HUDType <value> Selects the type of zoom HUD to use. 0 (default) = UT2003 zoom HUD 1 = UT zoom HUD 2 = No zoom HUD 3 = UT2003 Clean zoom HUD ZS_on Turns zoom sounds on ZS_off Turns zoom sounds off ZS_toggle Toggle the zoom sounds on/off SAHelp Show the console commands and current settings Known "Problems" Can only set Sniper Arena commands while alive. Not much I can do. HitEffect causes smoke underwater. Ehh. Strange mystery spark with muted sound when you run out of ammo. TODO Add option to dis-able arena mode and replace an existing weapon. Change sniper ammo pickup mesh. Add "out-of-ammo" clicks when player runs out of ammo. Change Log Release 107 Added new zoom HUD style - UT Clean (3) Allow server admins to control .... Ammo pickups Spawn ammo amount and max ammo amount Normal fire rate Crouch fire rate (Zark style) Bonus/Penalities (Zark style) Health (bonus only) Frags Sheild (bonus only) Adrenaline Headshot damage Headshot damage radius Bodyshot damage Help message and display timing Release 106 Fixed problem with cross hairs being turned off if zoom HUD is type UT2003 or None. Fixed console commands so they save defaults in client's .ini instead of server's. Added SAHelp and Help reminder message. Hacked it so if player changes to or from UT zoom HUD, while zoomed, the cross hair is either shown or hidden. Release 105 Fixed problem with cross hair disappearing when zooming or unzooming. I can not replicate the problem, so this is untested. Release 104 Removed "Zark" code. Couldn't get replication work right, add it back later. Made it so the cross-hair for UT zoom HUD is removed when zoomed. Improved reliability of hit effect showing up. Release 103 Added one my HUDType ( 3 = No Zoom HUD ) Fixed model ( Col Kassad ) Added muzzle flashes (1st and 3rd views) Make it so server can control default ammo amount, rifle damage, fire rate Added "Zark" style firing and player attribute adjustment (HP,SP,frag, Adren) Fixed problem with shell ejection and new model. Release 102 Added sniper rifle model. Fixed problem with HUDtype and zoom sound console command. Changed HUDType to use value. (0,default = UT2003; 1 = UT ) Replaced ZoomSound with ZS_on,ZS_off,ZS_toggle. Fixed problem with impact effect not working on mutliplayer. Ported UT impacts sounds. Ported UT pickup sound. Added Sniper Rifle model. Ported UT body impact sound. Removed HitFlame effect from head shots Removed electric effect from body when killed Release 101 Replaced 3rd person Lightning gun mesh with shock rifle. Added wall impact effect (visual/sound) Added back the UT2003 zoom HUD Added ability to switch between UT and UT2003 zoom HUD Added ability to turn zoom sound on and off. Allowed health and armor pickups to not be replaced. Changed the death messages Add Frnz clan name to UT2003 HUD :) Release 100 (First Release) Create mutator code to remove all pickup items in map. Create SA Sniper Rifle using Lightning gun code. Removed the UT2003 zoom HUD. Inserted the UT zoom HUD. Change damage code to UT style. Replaced 1st person Lightning gun mesh with shock rifle. Replaced gun fire sound with UT sniper rifle fire.
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