GFE (Game File Extractor) for Unreal Tournament 2003 lets you manage downloaded files and install them.
The four main features are :
Install from Zip/Rar --------------------
This will unzip/unrar files downloaded and install all the files automatically. You can select a designated download folder, all files (and sub directories) underneath this will be listed in descending date order so you can quickly find the most recent files. The following files are copied, and text files and pictures can be viewed from the installation summary.
..ut2 -> maps ..usx -> static meshes ..utx -> textures ..uax -> sounds ..ukx -> animations ..ogg -> music ..u & .upl -> system ..int, .itt, .est, .frt, .ini -> Xmaps will be merged existing file, otherwise copied ..txt -> will be scanned for XPlayers.int lines and merge any found ..ka -> KarmaData
Cache Manager -------------
Files downloaded from servers when you play online go to the UT2003\Cache directory. This section allows you to install these files permanently.
Manage Files ------------
In this section you can search for maps and launch them by double clicking on them. They are grouped by game type. You can also view the preview to identify them more easily.
Insallation Log ---------------
This keeps track of the files installed from GFE, and allows you to uninstall them.
PS. I've installed this, and it works nicely!!
Background : GFE stands for Game File Extractor. My first version was a small app that unzipped a files and copied them to various folders based on their file extension. A new version will be available soon, take a look at the File Extraction, Cache Installation and Manage Files pages to see exactly how it works. It will handle these file types : .ut2 -> maps .usx -> static meshes .utx -> textures .uax -> sounds .ukx -> animations .ogg -> music .u & .upl -> system .int, .itt, .est, .frt, .ini -> Xmaps will be merged existing file, otherwise copied .txt -> will be scanned for XPlayers.int lines and merge any found .ka -> KarmaData I originally wrote GFE with a view to reuse the base code for other games. However, after a fairly positive response from a few people I've added a number of other features to it and restarted it from scratch purely for UT2003. The incentive for me was to learn a new programming language, I program in VB6 all day everyday, and this was an opportunity to port a small app that I was familiar with to VB.NET.
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