Happy Fun Ball revolves around a large ball in the level, that yur team must push into the enemy goal to score. About 1.5x the height of a player, it can only be moved or pushed through the use of weapon fire. It is your job to utilize the layout of the level to maneuver the ball into the enemy goal while preventing your enemies from doing the same to you.
Levels can include a variety of obstacles to make the game interesting, from kickers which send the ball flying, flippers which allow the player to control the ball through non-weapon means, and plenty of angled surfaces that make the game play almost like a 3D version of pool, where you and your weapon are the cue ball.
Happy Fun Ball ReadMe Installation Directions : unzip the HFBall.u and HFBall.int files to your UT2003\System directory unzip the HFBall_S.usx file to your UT2003\StaticMesh directory unzip the HFBall_M.utx file to your UT2003\Textures directory unzip all the *.ut2 files to your UT2003\Maps directory Play Directions : Happy Fun Ball is easy to play. The goal is to knock the ball (by shooting it) into an opponent's goal. There are two ways to accomplish this - 1) to shoot the ball, aiming it where you want it to go, and 2) providing cover for your teammates who are trying to accomplish #1. The Happy Fun Balls are Karma spheres, which means they spin, bounce, and roll according to accurate physics. Players caught in the way of the ball can be tossed aside or even crushed. Contacts with Confidence : Mongo (firstname.lastname@example.org) - original concept implementer Pfhoenix (email@example.com) - developer who does tweaking, bugfixing, and implementing of everything else you can think of TwinsenEd - creator of the happy fun ball itself and maps DoctorSchwa - maps and contribution of ideas Mia`cova - helps test gameplay, contributes to the tweaking
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