Harmament

This mutator gives you several options regarding what pickups are and aren't available in all standard UT2003 gametypes. I made this mutato...

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File Description

This mutator gives you several options regarding what pickups are and aren't available in all standard UT2003 gametypes. I made this mutator because I don't believe item control is as exciting a game mechanic as actual movement and weapon use. Harmament puts the emphasis back on those fundamental FPS skills, and once you've played under those rules it's hard to go back to the traditional DM item hunt.

Harmament has been tested with all UT2003 gametypes and should work fine with anything from the retail version.

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Download 'harmament.zip' (6KB)

Readme
Harmament v1.0
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by oneirotekt 2002.10.08
send bugs and feedback to: mindfile@charter.net
check for updates and new stuff at: http://webpages.charter.net/jpmindfile/oneirotekt


General Info
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This mutator gives you several options regarding what pickups are and aren't available in all standard UT2003 gametypes.  I made this mutator because I don't believe item control is as exciting a game mechanic as actual movement and weapon use.  Harmament puts the emphasis back on those fundamental FPS skills, and once you've played under those rules it's hard to go back to the traditional DM item hunt.

Harmament has been tested with all UT2003 gametypes and should work fine with anything from the retail version.

I'm a mapper by trade, and this is my first code-related project of any sort... send me feedback if I've made any stupid mistakes!


Notes
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Disabling weapon pickups will start players off with all weapons, with the default amount of ammo for each.
Disabling ammo pickups will cause any weapon the player has to regenerate ammo as time goes on... you should never run out of ammo unless you're using that weapon exclusively for long periods of time.
Disabling adrenaline pickups disables adrenaline entirely.  No adrenaline will be gained for any reason and no special moves can be used - just like UT2003's standard "No Adrenaline" mutator.  I put its functionality into Harmament because there seems to be a bug in DE's mut that makes it not work properly with other mutators.
"Starting Health" and "Starting Shields" control how much of either resource players will spawn with, logically enough.


Installation
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Extract the .INT, .U and .INI files to your UT2003\System directory.  In UT2003, select Harmament from the mutator list.  Select "Configure Mutator" to change the mutator's settings.

Enjoy!


Thanks
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Bezzy, for design input and inspiration
Pfhoenix, whose Radar2003 mutator cleared up a few confusing things regarding UT2's new GUI system
the authors of all the awesome reference on UnrealWiki (http://wiki.beyondunreal.com)
the good folks on #unrealscript at irc.enterthegame.com
and of course Digital Extremes and Epic Games, for making an awesome (very mod friendly!) game

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oneirotekt


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Registered 10th October 2002

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