Health Bot

The healthbot mod is a mutator for UT2003. It adds a friendly health-giving bot to the level near health stations. The number of bots can be...

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The healthbot mod is a mutator for UT2003. It adds a friendly health-giving bot to the level near health stations. The number of bots can be configured in the mutator configuration dialog. When a player bumps the healthbot, he becomes it's master. The Healthbot will become more loyal over time. After a short period of time, it will heal it's master when needed up too 150; Given more time, the Healthbot will help defend it's master in battle; and when the Healthbot has full loyalty, it will be able to heal up to 199.

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Download 'healthbot.zip' (1MB)

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Mathew Cullum, coding
Forest San Filippo, sounds


NOTE:  This Mutator requires the latest version of UT2003, as well as the Epic Bonus Pack One. 

The healthbot mod is a mutator for UT2003. It adds a friendly health-giving bot to the level near health stations. The number of bots can be configured in the mutator configuration dialog.  When a player bumps the healthbot, he becomes it's master.  The Healthbot will become more loyal over time.  After a short period of time, it will heal it's master when needed up too 150;  Given more time, the Healthbot will help defend it's master in battle; and when the Healthbot has full loyalty, it will be able to heal up to 199.

If the master damages the Healthbot too much, it will leave it's master, and wander the level until another player bumps into it - at which time the new player becomes it's master.  The Healthbot will defend itself when in the wandering state.

If the Healthbot has full loyalty, and it's master is killed, the Healthbot will hunt down and try to kill the player who killed it's master.  If the Healthbot was not at full loyalty when it's master was killed, then it will Automatically become the property of it's master's killer.  

When a Healthbot dies or leaves its home, another one will spawn over a Healthcharger after a short amount of time.  If a Healthbot wanders for too long, it will kill itself so another Healthbot can spawn above a Healthcharger.

Loyalty can be seen based on eye color.

Black - Dead or sleeping over a HealthCharger.
Yellow - Wandering or new master.
Green - Can heal and eventually can defend.
Blue - Slavishly loyal.
Red - Pissed Off!! (when attacking)

questions, suggestions?
lilguy@planetunreal.com

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Apprehension Mod Team


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Registered 30th July 2003

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