Awesome model from a comic series and an upcoming movie!
HOW TO INSTALL AND USE THE HELLBOY RC1 all ukx files go into your animations folder all utx files go into your texturs directory UPL file goes into your system folder KA file goes into the karmadata folder all USX files go into your staticmeshes folder If you do not wish to replace the opening NVIDIA logo sequence, do not copy the nvidia files into your directories, or better yet, just back up your current nvidia files and see what these are :) While in game play, go into the console and type in behindview 1, for a 3rd person view...to reset, die or type in behindview 0 to view 1st person view agian. Currently, I do not have the .u file for server push. I'm still trying to figure out how to make that. IF you know how to make it, feel free to experiment with these files and make one and let me know how the results go for you. HellBoy Model/UVmapping,karma,export,import and animations: Sam Crowe HellBoy Textures: Thomas Miller(www.Digisaur.net) Thanks go out to the polycount.com folks for help HellBoy Character Created by Mike Mignola and published by Dark Horse comics. For information about HELLBOY, please visit WWW.HELLBOY.COM Thanks and have fun! firstname.lastname@example.org www.polyfarmer.com
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