Features a combo that enables you to have double damage,but however if you get killed you will explode.The new version includes more configurable options. -Recommended
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Filename: KamikazeCombo Version: 2.0 Author: Alan Jones Release Date: 21 June 2003 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Description: What is the Kamikaze Combo? --------------------------- The combo to activate the Kamikaze combo is BBRR Back Back Right Right What does it do? ---------------- Well it depends on your options so I'll describe the default behaviour first. First thing it does is turn on double damage. Second is that if you die while the combo is active then you'll explode killing those around you. The explosion is twice as powerful and the radius twice as large as the redeemer explosion - though it looks identical. When you explode it does respect friendlyfire - so your team mates won't get injured. While the combo is active you will be damaged twice as easily as usual. The explosion occurs regardless of whether an enemy kills you (a team mate even if friendly fire is on) or if you kill yourself. So you can kill yourself on purpose to take out a room of people. It's been tested with most game types and no problems have been found other than those mentioned (all fixed) in the bugs section below. Bot Functionality ----------------- Version 2 now has support for bots. While they are able to use it this is done randomly when they call for a combo. So it could replace any one they'd usually use. While I would have liked to make it more intelligent it would have meant this mutator would have lost compatibility with some other mutators, in particular superbots. The situations in which the other combos are called are all quite appropriate ones for using the Kamikaze combo so they should still play well. Configuration ------------- Combo Duration: This one is fairly self explantory - you set it how long you want the combo to last when it's activated. Show skulls emissions: When a player activates the combo they have skulls all around them - like the plus symbols on Booster. You can disable this - both on and off have gameplay advantages. Enable Double Damage: This one decides whether or not double damage is active while the combo is. Death Explosion Damage: control the strength of the explosion upon death. The explosion with be this many times the strength of a redeemer explosion. Death Explosion Radius: Controls the radius of the explosion upon death. The explosion will be this many times the size of a redeemer explosion. Hurt Multiple: This affects how easily hurt you are. If set to zero then you will still receive damage from yourself at the usual rate. Health Cost: The combo takes this amount of health from you over its duration. This amount is capped - so if you pick up more adrenline while it's active you won't continue losing health once this amount has been taken. It doesn't affect health lost throw shooting, falling etc. This setting is used to put a health price on using the combo. It will not deplete your health below one. Suggested Configurations ------------------------ The default of course, but here are a some others Double Damage Combo: By using the following settings you can convert it to solely a double damage combo. Combo Duration - anyting Show Skull Emissions - off Enable Double Damage - on Death Explosion Damage - 0 Death Explosion Radius - 0 Hurt Multiple - 1 HealthCost - 0 Invulnerable Combo: These settings would make you invulnerable for the duration, but do nothing else. Combo Duration - anyting Show Skull Emissions - anything Enable Double Damage - off Death Explosion Damage - 0 Death Explosion Radius - 0 Hurt Multiple - 0 HealthCost - 0 Bugs ---- While I have tried to make this bug free it is also my first mutator. Don't let this scare you off though. Thanks to Toonces T. Cat for finding out about the lack of support of server configuration - this has been rectified and it will now play online properly! I found a bug whereby if you picked up adrenline while the combo was active it failed to extend the double damage - this is now fixed. Feel free to report any bugs you find to me. Either via email to email@example.com or on MSN Messenger. Thanks for taking the time to check this out - I hope you find it a valuable addition to your mutator library. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Type of File: ut2mod Custom Static Meshes: No Custom Textures: Yes Custom Animations: No Custom Sounds: No Custom Music: No -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bugs, Errors, Comments, Questions? Send to: firstname.lastname@example.org Website: none yet -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
There are no comments yet. Be the first!