First thing it does is turn on double damage.Second is that if you die while the combo is active then you'll explode killing those aroundyou. The explosion is twice as powerful andthe radius twice as large as the redeemer explosion - though it looks identical. When you explode it does respect friendlyfire - so your team mates won't get injured.
Just install the .ut2mod as usual. (Double click in windows - I'm not sure about other OSes) Below is a copy of the game's release notes - just in case you want to know what it's about before you install. ================================================ Kamikaze Combo Mutator version 1.0 Author: skyPhyr - Alan Jones Email: email@example.com ================================================ What is the Kamikaze Combo? --------------------------- The combo to activate the Kamikaze combo is BBRR Back, Back, Right, Right What does it do? ---------------- Well it depends on your options, so I'll describe the default behaviour first. First thing it does is turn on double damage. Second is that if you die while the combo is active then you'll explode killing those around you. The explosion is twice as powerful and the radius twice as large as the redeemer explosion - though it looks identical. When you explode it does respect friendlyfire - so your team mates won't get injured. The explosion occurs regardless of whether an enemy kills you (a team mate even if friendly fire is on) or if you kill yourself. So you can kill yourself on purpose to take out a room of people. I've tested it with Deathmatch, Team Deathmatch, Capture the Flag and Bombing Run. However it should function with any game type. Bot Functionality ----------------- While in version 1.0 the bots don't know how to use it still works for all players regardless of whether bots are in the level or not. I haven't even let them know about it at this stage, because there's no point in them using it if they don't use it intelligently. Don't worry though an upgrade will be coming which has bots using it too. Configuration ------------- Combo Duration: This one is fairly self explantory - you set it how long you want the combo to last when it's activated. Show skulls emissions: When a player activates the combo they have skulls all around them - like the plus symbols on Booster. You can disable this - both on and off have gameplay advantages. Enable Double Damage: This one decides whether or not double damage is active while the combo is. Death Explosion Damage: control the strength of the explosion upon death. The explosion with be this many times the strength of a redeemer explosion. Death Explosion Radius: Controls the radius of the explosion upon death. The explosion will be this many times the size of a redeemer explosion. Bugs ---- While I have tried to make this bug free it is also my first mutator. Don't let this scare you off though. Anyway feel free to report any bugs you find to me. Either via email to firstname.lastname@example.org or on MSN Messenger is fine. Thanks for taking the time to check this out - I hope you find it a valuable addition to your mutator library.
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