This mutator allows you to edit several karma property values which in turn modify rag doll(corpse) physics. See the readme for details on each property.
Changes from the first release: - More compatible with other mutators that modify player attributes - Six new properties to edit - Added descriptions of how create certain effects using this mutator (at the bottom of this readme)
Karma Property Editor Version: 2.0 Created: October 17, 2002 Author: Clockwise Email: email@example.com Changes from the first release: -More compatible with other mutators that modify player attributes -Six new properties to edit -Added descriptions of how create certain effects using this mutator (at the bottom of this readme) Installation: Copy the .u and .int file into your UT2003\System folder. Description: To use this mutator, add it to the mutator list, click on where it appears in the active mutator box, then click on the "configure mutator" button which is in the lower right corner window displaying the mutator description. Upon clicking the "configure mutator" button, a new window will open up with several editable fields. After editing, remember to click the OK button to save the changes, hitting ESC will not save them. Note that the default value of each field is in parentheses next to the field's name. Leaving a field blank or entering only character values into the field will set the field's value to its default. Each field was tested for values which would create display problems (mostly the corpse disappearing because it was going too fast to display) and a certain limit was placed on each field. These limits as well as descriptions for each field are as follows: GRAVITY SCALE: accepts values between -30 and 30 + value means gravity is in normal direction (down) 0 means that there is no gravity - value means gravity is in reverse direction (up) LIFE SPAN: accepts values between -1 and 130 + value means corpse last a for a maximum of the specified time, but will de-res early if they come to rest 0 means that the corpse spends no time before de-resing - value means that there is no corpse and there is no de-res animation SPIN SCALE: accepts values between -12.5 AND 12.5 + value increases propensity at which corpse spins around Z-Axis 0 means no spin - value reverses the spin direction DEATH VELOCITY: accepts values between -3000 and 3000 + value increases velocity of corpse upon death 0 means no velocity - value means that direction of velocity is reversed INVINERTIA: accepts values between -20 and 20 + value is used to figure out how much spin the corpse gets 0 means no spin - value means spin direction is reversed DEATHUPKICK: accepts values between -1500 and 1500 + value means a person is propelled upward upon death 0 means no propelling of corpse on Z-Axis - value means a person is propelled downward upon death FRICTION: accepts values between 0 and 1000 + value is simply the amount of friction, high for a lot of it, low for little 0 means there is no friction and corpses slide around LINEAR DAMPING: accepts values between -100 and 125 + value is the amount of air resistance the corpse encounters 0 means no air resistance - value means that air 'resistance' now propels a corpse instead of slowing ANGULAR DAMPING:accepts values between -10 and 100 + value is the amount of resistance to movement that the corpse's joints have 0 means that joints are free to swing about with no resistance - means that 'resistance' now makes joints more (corpses spin a lot) SHOOT STRENGTH: accepts values between -100000 and 100000 + value is the amount a corpse moves as a result of shooting, larger means more 0 means shooting a corpse causes no movement - value means the corpse actually moves towards the shooter instead of away TIME SCALE: accepts values between .0001 and 3 + value means animation for the corpse is scaled by the amount chosen RESTITUTION: accepts values between 0 and 5 + value is like the corpses 'bounce' value, I don't know how else to describe it Note: Certain combinations of values of all but the life span category may still create undesired display problems such as a person disappearing completely upon death, not leaving corpse in a visible area of the level. If this happens and life span is greater than 0, tune down some of the other properties closer to the default. How to create the following effects: NULL GRAVITY: set gravity scale and death upkick both to zero NULL GRAVITY IN VACUUM: use NULL GRAVITY settings above, now change linear and angular damping to zero LIQUID CORPSES: set friction to zero, and possibly ang. and lin. damping if you want BOUNcY CORPSES: set lin. damping to about 75-100, maybe up friction to 100 OR as an alternative just set restitution to around 3
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