Features: The mutator only affects the BombingRun gamemode. The "Ball" is more like a live bomb that will blow up after X seconds held. 5 seconds before it blows up it starts beeping to warn the holder to get rid off it in time. After the ball was thrown everyone can pick it back up again. If the timer reaches zero the bomb explodes using the Redeemer explosion. So everyone that's close gets toasted.
Bots: They know that the bombball will blow up and try to pass it on to a team mate if possible. Else they try to get rid off it in time to pick it back up. However there is a slight chance that the bots do not react fast enough and so they sometimes blow themselves up. Just like the human players ;)
Sounds awesome to me! Nice job Beppo!
================================ NBBomb - a Bombing Run mutator ================================ Files included: NBBomb.u NBBomb.int NBBomb.ini Readme-NBBomb.txt MakeMD5Package.bat Install: Simply copy the included files into your UT2003\System folder Server/LAN: Open up your UT2003.ini file and search for the [Engine.GameEngine] section. At the end of this section add the following line: ServerPackages=NBBomb Start the MakeMD5Package.bat to "register" the ServerPackages currently installed including the new NBBomb.u package. Else nobody will be able to connect to your server! Use this batch for other mutators that need a ServerPackages line as well. Features: The mutator only affects the BombingRun gamemode. The "Ball" is more like a live bomb that will blow up after X seconds held. 5 seconds before it blows up it starts beeping to warn the holder to get rid off it in time. After the ball was thrown everyone can pick it back up again. If the timer reaches zero the bomb explodes using the Redeemer explosion. So everyone that's close gets toasted. Bots: They know that the bombball will blow up and try to pass it on to a team mate if possible. Else they try to get rid off it in time to pick it back up. However there is a slight chance that the bots do not react fast enough and so they sometimes blow themselves up. Just like the human players ;) Thanks to: Jesse "Warren" Taylor and his office people for the idea. have fun, Norbert Bogenrieder aka Beppo Lead Programmer - SentryStudios - Infiltration http://infiltration.sentrystudios.net [email protected]
There are no comments yet. Be the first!