Overload zipped

Overload is a team-based modification for Epic Games' Unreal Tournament 2003. The aim of the game in an Overload match is to deplete the...

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Overload is a team-based modification for Epic Games' Unreal Tournament 2003. The aim of the game in an Overload match is to deplete the enemy goal's health by shooting it. Once a goal's health reaches zero, the goal 'overloads', and the attacking team scores a point. The goal is to score the most points by overloading the enemy's goal, while keeping your own goal safe. But there's a twist -- both teams' goals regenerate their health by 10 points every second by default, and team-mates can shoot their own goal to regenerate its health You'll need to play as a team if you want to break through the enemy's defences and overload their goal, while keeping your own goal safe!

Note: At the start of a new game or new round, the goals will be surrounded by an inpenetrableshield, which blocks all damage. After 30 seconds, this shield will go down, allowing the goals to be damaged.

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Readme
AN UNREAL TOURNAMENT 2003 MODIFICATION

     ---------------------------------------------
      OVERLOAD VERSION 120 RELEASE NOTES
      LAST UPDATED: 4 JUL 2003
      http://overload.beyondunreal.com/
      Copyright 2003 Team Fusion
     ---------------------------------------------


     ---------------------------------------------
      REQUIREMENTS
      
      Overload requires at least version 2225 of 
      Unreal Tournament 2003 to be installed.  To
      obtain the latest UT2003 patch, visit
      http://www.unrealtournament2003.com/
     ---------------------------------------------


     ---------------------------------------------
      INSTALLATION

      PLEASE READ THE REQUIREMENTS IN THE SECTION
      ABOVE BEFORE ATTEMPTING TO INSTALL OVERLOAD
      
      To install the .UT2MOD version of Overload 
      on a Windows machine, simply double-click 
      the .ut2mod installer file, and follow the
      instructions on-screen.

      If this does not work, obtain the non-UT2MOD
      version of Overload from the Overload site:
      http://overload.beyondunreal.com

      To install, the .ZIP version of Overload,
      extract it to your Unreal Tournament 2003
      directory, keeping directory names intact.
     ---------------------------------------------


     ---------------------------------------------
      SINGLE PLAYER (BOTMATCH)

      Overload now features full bot support!
      
      To play Overload against bots, use the 
      'Instant Action' menu in UT2003.  Select 
      the map, number of bots, starting goal health
      and regeneration value and press 'play' to 
      start the game.
     ---------------------------------------------


     ---------------------------------------------
      FINDING OVERLOAD SERVERS
      
      To find other Overload servers, use the 
      'custom' tab in the UT2003 server browser,
      and select 'Overload' from the dropdown list.
     ---------------------------------------------


     ---------------------------------------------
      RUNNING A SERVER

      To change settings on an Overload server, use
      the following items in your UT2003.ini...

      Under [Overload.OverloadGame]

      MaxHealth=3000 ; Max Goal Health
      Regen=10 ; Goal Health Regen (/sec)
      Heal=1.00	; Friendly Fire Heal Multiplier
      ShieldTime=20 ; Shield Duration
      QuadJump=False ; Enable/Disable QuadJump

      If you want to edit these values by using 
      them in your server's command line, please
      note that...

      To disable goal health regeneration completely,
      you must use...

          ?Regen=-1

      To disable healing of own goal by shooting it,
      you must use...

          ?Heal=-1.00

      To enable QuadJump from the command line, use

          ?QuadJump=1

      ... or to disable it, use...

          ?QuadJump=-1

      To modify your server's Overload map list, 
      edit the values under the 
      [Overload.OverloadMapList] section of your
      UT2003.ini.  Below is an example.

      [Overload.OverloadMapList]
      MapNum=1
      Maps=OVL-Trioxide
      Maps=OVL-Frostbite
      Maps=OVL-TwinTombs
      Maps=OVL-Maul
      Maps=OVL-Baleth

      If you have any further questions about 
      running an Overload Server, or wish to 
      report a bug, please contact
      raptor@beyondunreal.com, or post on the 
      Overload forums at 
      http://overload.beyondunreal.com
     ---------------------------------------------


     ---------------------------------------------
      GAMEPLAY

      Overload is a team-based modification for 
      Epic Games' Unreal Tournament 2003. The aim 
      of the game in an Overload match is to deplete 
      the enemy goal's health by shooting it. Once 
      a goal's health reaches zero, the goal 
      'overloads', and the attacking team scores a
      point. The goal is to score the most points 
      by overloading the enemy's goal, while keeping
      your own goal safe.

      But there's a twist -- both teams' goals 
      regenerate their health by 10 points every 
      second by default, and team-mates can shoot
      their own goal to regenerate its health You'll 
      need to play as a team if you want to break 
      through the enemy's defences and overload 
      their goal, while keeping your own goal safe!

      Note: At the start of a new game or new round, 
      the goals will be surrounded by an inpenetrable
      shield, which blocks all damage.  After 30 
      seconds, this shield will go down, allowing the
      goals to be damaged.
     ---------------------------------------------


     ---------------------------------------------
      OVERLOAD CHANGELOG

      VERSION 120

        - Added Overload announcer voice, thanks to
          Epic Games and AudioGodz.

        - Bots less likely to get sidetracked when 
          attacking goal.

        - UT2MOD Installer now adds 'Overload' to
          EditPackages.

        - Implemented WebAdmin support for setting
          Overload-specific rules.

        - Fixed custom bots bug.

        - Several other minor fixes.


      VERSION 111

        - New Map: OVL-Haunted by CaSCaDe.


      VERSION 110 (PC Gamer Release)

        - HUD Icons over the Overload Logo in the HUD
          (S) = Shields Up, (!) = Goal Critical.

        - Command line parameters no longer prefixed
          with 'p'.

        - Added countdown when goal shield time is
          5 or less.

        - Bot support implemented! Hurrah! Bots will
          now defend and heal their own goal, and 
          attack the enemy goal.

        - Added announcement "that was a close match"
          when winning team score is one greater than
          losing team score.

        - Changed the way QuadJump is handled -- now 
          enabled by default, using the Parameter
          QuadJump accepting values 1 for yes and -1
          for no. INI Variable: QuadJump (boolean).

        - Fixed bug where goal could be Overloaded 
          twice in a short space of time (particularly
          apparent in Excessive).

        - Fixed bug where goal could be damaged (but
          not re-overloaded) if destroyed within ten 
          seconds of a new round starting.

        - Fixed bug where defenders could take credit 
          for goal destruction.

        - Goal shields duration is now configurable
          via the rules tab, or via the parameter
          pShieldTime. INI Variable: ShieldTime.

        - Fixed invisible jump pads bug in OVL-Trioxide.

        - Increased strength of base jump pads in 
          OVL-Trioxide and added antiportals.

        - Amp/goal multiplier increased to 1.3 from 1.2.

        - Configurable Friendly-Fire heal variable. 
          Control how much health friendly fire regenerates
          using the parameter Heal or the INI Variable 
          'Heal'.  This is a multiplier, set to 1.0 by 
          default (use -1 to disable healing of own goal).

        - Easter egg now works ;).

        - Fixed accessed nones when summoning debris
          after goal explodes.

        - OverloadGame now a subclass of xBombingRun.

        - Fixed several other minor bugs.


      VERSION 100 (Public Release 1)

        - Added finished version of OVL-Baleth.

        - Removed version number in HUD (present in 
          version 0xx).

        - Fixed another hole in OVL-Trioxide.

        - Changed lighting in Trioxide, and added dust
          clouds in sky.


      VERSION 077

        - Added new goal mesh by Cascade.

        - Removed redundant files RapGenerator.usx
          and RapGenTex.utx.

        - Fixed bug where origDS variable would be
          overwritten with the drawscale of the 
          larger goal shield.

        - Fixed origin point bug in OverloadGoal.

        - Changed default regen back to 10.  Left
          Off:Def ratio at 1:1.


      VERSION 076

         - New Map: OVL-Baleth.

         - Fixed bug where goal health regen of 0
           would revert to the default (20).

         - Fixed hole in Trioxide.

         - Fixed wonky jump pads in Trioxide.

         - Fixed PhysicsVolume name tag in Frostbite.

         - Moved goal shield messages to top 
           of HUD.

         - Losing goal now always explodes at 
           end of match.

         - Changed way points are scored ingame, 
           to prevent double-goals and pauses 
           between goal health hitting 0 and points
           being scored.

         - Goal ambientsound pitch gets higher the
           lower the goal's health gets.

         - Fixed BlockingVolumes in Frostbite.

         - Tweaked color of shield messages -- now 
           orange/yellow.

  
      VERSION 075

         - Added goal shields.

         - Added goal smoke.

         - Added goal radiation damage.

         - Xloc off by default, QuadJump on by 
           default.

         - Added low gravity on Frostbite.

         - Added jump pads on Trioxide, Maul.

         - Attack:Defend ratio now 1:1.

         - Changed default regen to 20.


      VERSION 071
         
         - Fixed bug where player could teleport
           inside goal.

         - Fixed collision volumes and added 
           adrenaline pickups in OVL-Frostbite.

         - Removed references to redundant package
           RapGeneratorRed.usx.

         - Fixed bug where goal radar didn't work
           when player changed teams.


     ---------------------------------------------

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Team Fusion


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Registered 13th March 2003

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