This mutator (paintball) a. deletes everything weaponwise b. gives you a paintball gun with 250 paintballs in it. c. all new weapon(inpulse): meshes, textures, sounds. d. keeps you from jumping like a rabbit
Notes on Paintball Release paintballzip4.zip We take no responsibility for whatever happens to you, your computer, or your software if you choose to utilize our files. This mutator (paintball) a. deletes everything weaponwise b. gives you a paintball gun with 250 paintballs in it. c. all new weapon(inpulse): meshes, textures, sounds. d. keeps you from jumping like a rabbit also included are two maps set up for playing paintball on them, CTF-PB-Forest CTF-PB-Speedball enjoy. 1. If you do the right thing and unzip everything to your UT2003 base folder, it'll be adding all the necessary files where they belong. -However- it'll also change your UT2003.ini settings, which need changing for the experience to be complete. Pretty much: [Engine.GameEngine] ServerPackages=paintball [Engine.GameInfo] GoreLevel=1 [Editor.EditorEngine] EditPackages=Paintball [xInterface.Tab_InstantActionMutators] LastActiveMutators=Paintball.PaintballMutator [xInterface.Tab_IACaptureTheFlag] LastFriendlyFire=0.000000 LastWeaponStay=True LastTranslocator=True LastGameSpeed=0.750000 LastGoalScore=1 LastTimeLimit=15 LastMaxLives=1 bLastWeaponThrowing=False [XInterface.MapListCaptureTheFlag] MapNum=1 Maps=CTF-PB-Forest Maps=CTF-PB-Speedball So if you'd rather manually enter the above settings, there you go. Don't forget your crosshairs hidden and gorelevel=1 in your user.ini file, either. steve and dave email@example.com
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