Pathnoder

Pathnoder is a tool for generating pathnodes in-game. It consists out of 2 parts a mutator and an exe file.

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Pathnoder is a tool for generating pathnodes in-game.
It consists out of 2 parts a mutator and an exe file.

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Readme
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Pathnoder for Unreal Tournament 2003
1.0 Release - 14. July 2003.
http://www.planetunreal.com/roar
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Installation:
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  Extract and copy the 
    .u   files into UT2003/System folder
    .int files in UT2003/System folder
    .exe files in UT2003/System folder
    .ini files in UT2003/System folder
    .txt files in UT2003/Help folder

What is Pathnoder?
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Pathnoder is a tool for generating pathnodes in-game.  
It consists out of 2 parts a mutator and an exe file. 

How to path?
------------------------------
The pathing with pathnoder is done in 3 steps:
1.) Open UT2003 and play your map using ONLY the Pathnoder mutator. 

Follow the instructions on the screen to generate pathnodes 
(that are actaully fake pathnodes). 
You can manually spawn pathnodes or turn on auto spawning.
To remove pathnodes shoot in the ground under them 
with Rockets or Shock secondary.

When you are happy with those that you placed in the level save them
following instructions on the screen. Exit the Game.
NOTE! Never play two games or two maps at once. 
Exiting ut2003 is neccessary! 

2.) When you exit the game find "Pathnoder.exe" and run it. 
This program will read the information saved in the ut2003.log 
and convert fake pathnodes to real. 
If everything goes well it will generate a file called "Pathnoder_out.t3d".
This file contains real pathnodes. 
 
3.) Now open UED and your map. Do File->Import, find your Pathnoder_out.t3d and import it.
Make sure you CHECK into import into existing map. You'll see pathnodes in your level. 
Now SAVE your map, and Restart UED. 
You must do this since UED has a bug in it, so that building brushes after import will crash your UED.
After you restart the ued rebuild all and your level is PATHED! :)

You'll need to adust and move things arround a bit but not much. 
Also place special pathnodes manually since these usually arent many in a map.

Settings
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This delay when autospawning can be set in the PathnoderMut.ini.
PathingLatency=1.500000 is a recommended setting but 
you can tweak it to fit your needs if you like.

Copyright and Distribution:
---------------------------
Pathnoder is free for non-commercial use and distibution. 
For any commercial use e-mail the author. 
Pathnoder tool is Copyright 2003 by 
Edin 'DocEDo' Hozic (edinhozic@hotmail.com).

--
Unreal(R) Tournament 2003 Copyright 2002 Epic Games, Inc. Raleigh, N.C. USA.

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DocEDo


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Registered 21st July 2003

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