This is one of Ut2003 best kept secrets!!! If any of you have played on the Wicked Game server you will know what this is:)
Now it's being released to the public for two reasons... Other people worked on this project so I want their hard work to get enjoyed by all, and it's a sneak peak to show you what's in store (but way better of course) for the Ut2004 Wicked Game Server... when it's out:)
Enjoy and see the readme for more info.
This is the Ut2003 Portals Mutator Inspired by Stargate SG-1... made possible by the following people: // Portals... written for the Ut2003 Wicked Game Server and all Ut2003 Servers // -Coded by: Section8 maker of the Systemic Mod: // http://planetunreal.com/systemic/ // -Sounds, gun animations and gun various model work by: CVROY // http://wgs.ut2003files.com // -Original Gun mesh and texture by: Nicolas Bedard -Thanks man! // -Final code clean up and bug fixes: Jesse Schoch (Melaneus) // http://csdgames.ut2003files.com/ Okay, this is how it works... you can use this in DM but it is really meant for team games. Each team has 2 portal gun pickups that can be obtained. One team cannot pickup the other teams portal guns. Press "Q" to bring up the portal gun and fire it to spawn a portal. once a team has both portals thrown down, they connect making a gate system you can travel through. You need to manually edit the config file to your liking. TravelTime= seconds from gate to gate GateConnectTime= how long it takes for gates to connect after the two are spawned GateHealth= gate health PortalLifeTime= Time the gate stays open TeamUseOnly= makes it so other team can use opened gate formed by opp team. If you are traveling the gate system when it either closes or is destroyed... you die! Remember folks gates take damage so you need to defend them. Flag carriers can go through the portals... hint hint:) The Cygens from the systemic mod (http://planetunreal.com/systemic/) can also travel the gate system. ***Must be added to the server packages*** for servers running it. -CVROY email@example.com
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