Pro Zoom Instagib

*** ALL OF THE INCLUDED WEAPONS ARE 1-HIT KILL WEAPONS, AND ALL HAVE UNLIMITED AMMO.

Standard Instagib and Zoom Instagib can REALLY get...

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*** ALL OF THE INCLUDED WEAPONS ARE 1-HIT KILL WEAPONS, AND ALL HAVE UNLIMITED AMMO.

Standard Instagib and Zoom Instagib can REALLY get boring sometimes, or maybe the Zoom feature isn't the end-all-be-all to you, but maybe you also don't enjoy Normal Weapons play... so what't the answer? Professional Zoom Instagib. PZIG, for short, provides some flexibility to as many players as possible when it comes to the game of Instagib. NOW, before you gawk at the thought of having THREE Instagib weapons in your inventory, PLEASE read their descriptions below, which lists their advantages and disadvantes.

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Download 'prozoominstagibv120.zip' (10KB)

Readme
=========================================================================

Professional Zoom Instagib

Author: [LGUT]TBone
Date:  01/23/2003 (mm/dd/ccyy)
Version: 1.2.0
Package: ProZoomInstagibV120
Mutator: ProZoomInstagib
Fully Qualified Nam:  ProZoomInstagibV120.ProZoomInstagib

Email: TBone@LowGravUT.com
Website: www.LowGravUT.com
Test Server:  199.240.91.45

Included Files:  ProZoomInstagibV120.u, ProZoomInstagib.int, README_PLEASE.txt (this file)

=========================================================================

1.  Changes in version 1.2.0 from 1.1.0 and 1.0.0

2.  Features
3.  Installation (client)
4.  Installation (server)
5.  Planned Future Enhancements
6.  Comments and Suggestions

=========================================================================

It's long, but necessary...

1.  Changes in version 1.2.0 from 1.1.0 and 1.0.0

	- The Instagib Combo Shock Rifle now uses the Ion Painter model to differentiate 
	it from the Instagib Zoom Shock Rifle.  We have plans to replace this with a 
	custom model down the road.
	
	- All three rifles are now capable of headshots (it won't kill them any faster 
	since it's already instagib, but it sure is good for the glory!)

	- The combo radius (beam + plasma ball) has been increased about 2% (seems small,
	but it's better)
	
	- The red beam effect isn't "fuzzy"... it's more like the blue beam effect.
	
	- The Instagib Lightening Gun's rate of fire has been slowed down slightly to help 
	offset the advantage it has from its arcs.

2.  Features
	
	*** ALL OF THE INCLUDED WEAPONS ARE 1-HIT KILL WEAPONS, AND ALL HAVE UNLIMITED AMMO.

	Standard Instagib and Zoom Instagib can REALLY get boring sometimes, or maybe the 
	Zoom feature isn't the end-all-be-all to you, but maybe you also don't enjoy Normal 
	Weapons play... so what't the answer?
	
	Professional Zoom Instagib.
	
	PZIG, for short, provides some flexibility to as many players as possible when it comes 
	to the game of Instagib.  NOW, before you gawk at the thought of having THREE Instagib 
	weapons in your inventory, PLEASE read their descriptions below, which lists their 
	advantages and disadvantes.
	
	>>> "Instagib Zoom Shock Rifle" 
	
	This is basically the same as the default Instagib rifle, except that the beam looks cooler ;)
		
		PROS:  
			- Rate of fire is 1.1, which is the default for regular instagib (rate 
			of fire, or ROF, means it can fire a shot every 1.1 seconds).  The lower 
			the number is for ROF, the faster the weapon can shoot.
			
			- Secondary fire is still the ZOOM function.
		
		CONS:
			- You are not anonymous when you fire the weapon: meaning that if you're 
			on the red team, then you fire a red-tinted beam, and if you're on blue, 
			then you fire a blue-tinted beams.  NOTE: these are not the same beams 
			that are used in regular Instagib.  They act the same, but appear a little 
			more up-to-date.
			
	>>> "Instagib Combo Shock Rifle"
	
	This is the EXACT same weapon as the Instagib Zoom Shock Rifle, except that it's secondary
	fire shoots a plasma ball.  MUCH CARE HAS BEEN TAKEN to reduce plasma spamming as much as 
	possible (by reducing the plasma ball's ROF), without making it impossible to to hit a combo.  
	This was a tricky balance, and we think we did a pretty good job of evening it out.
		
		PROS:
			- Rate of fire is 1.1, which is the default for regular instagib (rate 
			of fire, or ROF, means it can fire a shot every 1.1 seconds).  The lower 
			the number is for ROF, the faster the weapon can shoot.
			
			- Ability to shoot a projectile (plasma ball) and do devastating combos.
			
		CONS:
			- The ROF for the plasma ball has been slowed down from the original shock 
			rifle to reduce spamming.  Choose your shots carefully when using the 
			secondary fire... you can't fire another plasma ball OR the secondary fire 
			until the ROF for the plasma ball has elapsed.
			
			- You are not anonymous when you fire the weapon: meaning that if you're 
			on the red team, then you fire a red-tinted beam, and if you're on blue, 
			then you fire a blue-tinted beams.  NOTE: these are not the same beams 
			that are used in regular Instagib.  They act the same, but appear a little 
			more up-to-date.
			
	>>> "Instagib Lightning Gun"
	
		PROS:
			- Zoom on the secondary fire
			
			- Headshots :D  Doesn't really help when you get a headshot, since it's all 
			instant-kill, but some of us love the glory of a head on fire ;)
			
			- On rare occassions, you may be able to kill more than one opponent in one 
			shot due to the ILG's arcs.
			
			- Firing this gun leaves you somewhat anonymous... that is, you cannot tell 
			which team the player is on by the color of his beam. In Instagib, as any 
			veteran already knows, this can be INVALUEABLE.  In regular Instagib, your 
			beam color often gives you away, because people tend to ignore the beams 
			colors of their team.  With the ILG, you remain anonymous is this regard.  
			HOWERVER, there is a downside...
			
		CONS:
			- Unlike the two Shock Rifles, who have a rate of fire of 1.1, the ILG has 
			a much slower rate of fire of 1.8 (one shot every 1.8 seconds).  Doesn't 
			sound like a big difference, but wait until you're frantically hitting your 
			fire key and nothing happens ;)
			
	One small but somewhat popular feature is the "push effect" of a teammate's shock beam.  
	Many have complained that UT2003's instagib doesn't provide enough push.  This has been 
	"fixed" in this mutator.
		
	Looks complicated on paper, but it really isn't.  All we've done is added a new 
	dynamic to the game to make it a little more interesting and flexible.  It's all still one shot
	kills, but we've added small changes to the weapons to give each its own slight advantages and 
	disadvantages.
		
3.  Installation (client)

	Copy ALL FILES in the ProZoomInstagibV120.zip file to your c:\UT2003\System directory 
	(assuming that's where you installed UT2003.  That is the default location.).
	
	These files are:
		ProZoomInstagib.int
		ProZoomInstagibV120.u
	
4.  Installation (server)

	Copy ALL FILES in the ProZoomInstagibV120.zip file to your \UT2003\System directory.
	
	These files are:
		ProZoomInstagib.int
		ProZoomInstagibV120.u
		
	a. Stop your server
	
	b. Open UT2003.ini from the server's \UT2003\System folder and add the following to your server packages list, 
	which is located under [Engine.GameEngine]:
		
		ServerPackages=ProZoomInstagibV120
		
	c. Edit your startup command to include this mutator.  For example:
		
		ucc server CTF-Face3.ut2?game=XGame.xCTFGame?mutator=ProZoomInstagibV120.ProZoomInstagib,UnrealGame.MutLowGrav,XGame.MutQuadJump
		
	d.  Save the file and close it.
	
	f.  Start your server.


5.  Planned Future Enhancements
	
	- Custom model for the Instagib Combo Rifle (currently uses the Ion Painter model).  If you are a 
	modeler/skinner and interested in having your work included in this mutator, let me know.  If you 
	would like to submit your custom work, please email me.  If it's quality work, I will include it 
	in the next release and, naturally, you'll be credited with the work.
		
6.  Comments and Suggestions

	EMAIL: TBone@LowGravUT.com
	WEB: www.LowGravUT.com

	If you have any comments or suggestions for making this better, please let me know.  I'm primarily interested in 
	making sure the two weapons are perfectly balanced against one another.  The plasma ball's rate of fire will 
	probably be a hot topic (some may ask to have it slowed down, some may ask to speed it up), but keep in mind that 
	the slower the rate of fire on the plasma ball, the longer you have to wait to fire the beam (to perform a combo) 
	after shooting the plasma ball.  The faster it is, then the more spam we'll encounter.  We need to strike a balance, 
	and I think we have.  Please let me know if you agree/disagree.
	
	I will also say that I am not very flexible on the rate of fire for the primary fire of both weapons.  They are 
	each set at 1.1 (one shot every 1.1 seconds), which is the default value for regular instagib.  My goal was to 
	ADD to the game of Instagib, not change its foundation.  People are used to the ROF of 1.1, and I strongly feel 
	it should remain that way.  Obviously, if everyone disagrees with me, I have no choice but to change it ;) .

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T-Bone


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Registered 13th January 2003

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