Proximity Mine Mutator

Version 1.1 fixed a lot of bugs, added network support, added more options, and even new skins. There are four options to choose from in th...

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File Description

Version 1.1 fixed a lot of bugs, added network support, added more options, and even new skins. There are four options to choose from in the "Configure Mutator" screen:    1.) Physics:    A.) Normal - The Proximity Mines behave the same as a thrown Translocator Disk    B.) Sticky - The Proximity Mines stick to walls, ceilings, et cetera.    C.) Bouncy - The Proximity Mines bounce around...Great for crowds...:-) 2.) Explosion:    A.) Normal - The Proximity Mines explode like a Grenade    B.) Large - The Proximity Mines explode like a Redeemer 3.) Skins:    A.) Normal - The Proximity Mines are olive drab and gray in color    B.) Bright - The Proximity Mines look like the images above    Note - With Bright Skins, Proximity Mines in Team Games are Red and Blue. They are           Yellow in all other game-types. 4.) Friendly Fire:    A.) On - The Proximity Mines blow up your team mates    B.) Off - The Proximity Mines don't blow up your team mates Note - The Proximity Mines may still cause damage if you have friendly fire turned on under the game options.

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Readme
Proximity Mines Mutator v1.1
============================
Completed: 5-12-03
Coded by: Tristan 'Giganerd' Griffith
Skins by: Steve Copold a.k.a. 'Toonces T. Cat'
============================
Installation:
 
Simply extract ProxMineII.u and ProxMineII.int into your ../UT2003/System folder.  If you're running a server don't forget to add ProxMineII to the Server Packages section of your UT2003.ini file.  It is also recommended that you remove the older version of this mutator if you have that.
============================
Description:
 
Version 1.1 fixed a lot of bugs, added network support, added more options, and even new skins.  There are four options to choose from in the "Configure Mutator" screen: 
  
1.) Physics: 
   A.) Normal - The Proximity Mines behave the same as a thrown Translocator Disk 
   B.) Sticky - The Proximity Mines stick to walls, ceilings, et cetera. 
   C.) Bouncy - The Proximity Mines bounce around...Great for crowds...:-) 
2.) Explosion: 
   A.) Normal - The Proximity Mines explode like a Grenade 
   B.) Large - The Proximity Mines explode like a Redeemer 
3.) Skins: 
   A.) Normal - The Proximity Mines are olive drab and gray in color 
   B.) Bright - The Proximity Mines look like the images above 
   Note - With Bright Skins, Proximity Mines in Team Games are Red and Blue. They are 
          Yellow in all other game-types. 
4.) Friendly Fire: 
   A.) On - The Proximity Mines blow up your team mates 
   B.) Off - The Proximity Mines don't blow up your team mates
   Note - The Proximity Mines may still cause damage if you have friendly fire turned 
          on under the game options.
============================
Big Thanks to:

Steve Copold a.k.a. 'Toonces T. Cat' - Especially big thanks for all his hard work with ideas, textures, testing, and pimping (this mutator, that is).
The Dead Cats Clan - For helping test it out in a real game environment.
Miles Asvachin a.k.a. 'Mr.Evil' - For his ideas and advice with network issues.
Epic & Digital Extremes - For producing this great game!
============================
Contact Info:

Email: saxyboy85@hotmail.com
AIM: saxyboy85
============================
Legal Stuff:

You MAY NOT decompile this mutator without my consent.  
You MAY distribute this file IF AND ONLY IF it remains with this Readme file AND IF the distribution is only for NON-PROFIT. 
I retain all rights, etc. to this mutator.
 

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Giganerd


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Registered 1st September 2002

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