This will cause your health to constantly decrease in intervals. The only way to gain health is to wound enemies.
Razor Mutator by Razor ---------------------- Version: 1.0 Some Release Notes: This makes 1on1 really interesting and increases the importance of dodging a lot. After this you should be a dodging god ... cause your enemy lives from your HP's ;) Description: No, this mutator will not replace any weapon with the old Razor-Jack from the old UT. It has the name, cause it's my first UT2003 mutator and I always gave the first program of a type my name other mutators will get better names ;). This mutator is a simple mutator. It will remove a specified amount of Health Points in intervals. You can get health back by wounding enemies, this is the only way to keep alive in this mod. Camping is a real bad idea. It is possible to remove normal (+25 HP) Healthpack from the map to make it harder. The Variables (in the GUI): Start HP : Specifies the HP which each player has after respawn and is used to specify the maximal amount of HP which you can get by wounding an enemy Player Can Die : Specifies whether a player looses HP's until 1 HP or the player is suicided if he doesn't have enough HP to remove Damage Divisor : How many HP you get by wounding an enemy (1 = 100% of his Damage is your HP-Increasement, 5 = 20% of his ...) Loss per Interval: How many HP you loose each interval (NOTE: Setting this to 0 will turn of HP-Loosing) Cycletime : Speficies the delay between loosing HP's Health Packs : Just read the values in the listbox ... Health Points: The Start HP value is used to specify the value of HP which with each player starts AND to specify the number of HP which can be reget with wounding an enemy. The HP limitations of Health Vials/Packs is not changed (Normal Healthpacks heal up to 100 HP, Health Vials up to 199 HP). Installation: Please see install.txt on how to install RazorMutator.
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