Version 6 of Remote Strike is finally out!
The new version includes 5 all new weapons: 105MM Howitzer, Silenced SMG, KRUPPS Heavy Support Weapon, Nexus Assault Rifle, and the 60MM Company Mortar.
Here's a list of changes for version 6:
* More range for shotguns
* MG Much more blast radius on primary, and no blast radius on secondary.
* Guass bayonet muzzle flash fixed.
* Recoil reduced on all guns, still some but alt fire is easier to fire now.
* Defender Black now an auto shotgun, fires 3 heavy shots, each fire makes the Defender Black relevants again as it was pointless next to the Camo version.
* Tweaks to weapon effectiveness -- weapons are now more balanced.
* The 5 new weapon addons.
* Secondary Fire Flak Fire mode.
* Fixed select sound which was very long and annoying.
* Custom ammo meshes for Mortar, 105MM Howitzer, Silenced SMG, and the Nexus Assault Rifle.
* Tweaked mutator code fixed a bug.
* Fixed reload sounds and animations.
* Fixed some third person display issues.
================================================= = = = Author : Romanov aka Mark Beaumont = = Version : v6 = = Date : 15/10/2003 = = Mutator: Remote Strike Weapon mod v6 = = All Rights reserved = ================================================= // ------------------------------------------------------ // 1 -- Installation // ------------------------------------------------------ Installation for Remote Strike is very straight forward. If you are using the default location for ut2003 (c:\ut2003), just copy the folder named "ut2003" from this package and paste this onto your c:drive , you will get a message prompting you to overwrite, click "yes" nothing will be overwritten at all (apart from folder names) this will just add these new packages to the relevant folders. Alternativley copy and paste the contents of the folders in my "ut2003" folder to their releavant folders in your ut2003 directory. or place the files like this... UT2003\Animations\RemoteWeapons.ukx UT2003\Sounds\Comm.uax UT2003\StaticMeshes\Remote_static.usx UT2003\System\Remote_Strike.ini UT2003\System\Remote_strike.int UT2003\System\Remote_strike.u UT2003\Textures\Remotetextures.utx and thats it blast away! PATCH The patch from the main site is just a replacement Remote_strike.u file, place it as above. // ---------------------------------- // 1.1 PLAYING // ---------------------------------- Use switch arsenal (included) to add the weapons as you want or Use the Remote Strike Weapons in the mutator settings in UT2003 N.B Remember to assign the RELOAD KEY IN SETTINGS IN UT2003 goto settings and scroll down to the "Remote strike" area and assign a key Crouching - The sniper rifle is all but inaccurate unless you are crouching to stop it becoming an uber weapon // ------------------------------------------------------ // 2 -- Servers // ------------------------------------------------------ When running Remote Strike on a server, it must be remembered that a ServerPackages=Remote_strike must be added into the appropriate section of your server's INI file for the mutator to function properly. To start a server from the command line, using this mutator, the command would look like: ucc server DM-Gael?Game=XGame.xDeathMatch?Mutator=Remote_strike.MutremoteMain //------------------------------------------------------- // 3 -- Weapons //------------------------------------------------------- Bofors 10mm Light submg A light sub machine gun with a lethal firepower! Primary : Rapid firing machine gun Alt fire : Sub sonic rounds making the weapon nearly silenced Gauss Heavy Hunting Rifle Slow firing 3 shot weapon with an enormous punch and a sharp edge :) Primary fire : 3 heavy hunting rounds 1 shot 1 kill Alt Fire : BAYONET, get in range and let em have it! MG3 Heavy Machine Gun Thing MG42 or just fasy firing heavy machine gun! Primary : Fats firing heavy support fire mode Alt Fire : Slower firing Incendiary rounds LR2 Heavy Sniper Rifle 5 shot clip with zoom think of a BArrat! NOTE: you must crouch to have any accuracy with this one! Primary : Unzoomed fire Alt Fire : Zoomed in 15mm Caseless pistol Fast firing semi auto pistol Primary : Medium paced accurate fire Alt Fire: Fire as fast you can press fire more costly on ammo though Defender 500 Black shotgun Large blast bad ass damage Primary: Std shotgun pellets Alt Fire: TORCH to see in the dark :) Defender 500 Camo shotgun Primary : Standard 9 pellet blast Alt Fire : 20 pellets to each blast wide area of damage but costly on ammo 105MM Howitzer Primary Fires a Sabot round which on impact releases 6 grenades into the area Secondary Fire 4 mini shrapnel rockets Silenced SMG Primary Auto fire very quiet no muzzle flash Secondary: Semi auto single fire explosive rounds, more damage but slower rate of fire KRUPPS Heavy Support Weapon Primary Dual barrel havy calibre rounds , fires small shrapnel burst rounds Secondary Zoom for long range support fire Nexus Assault Rifle Primary Medium speed burst full auto fires a large calibre round Secondary Grenades Instant impact large damage radius 60MM Company Mortar Primary Standard 70 degree angle mortar round Secondary Flare round Features: Realistic projectile (bullet) based weapons Fully customised animated weapons Proper recoil Fire and alt fire modes Different damage levels for modes of fire Magazine Reloading (proper GUI key in settings) Custom hit effects Shell ejection 1st and third person Custom muzzle flashes Silenced fire (on submg) Tailored ammunition for each weapon Maglights Custom Ammo Pickup meshes Mixture of semi suto and full auto weapons Accuray differences when standing/crouching etc and alot more :) //------------------------------------------------------- // Notes and changes //------------------------------------------------------- FULL VERSION 6 DETAILS More range for shotguns Mg much more blast radius on primary NO blast radius on secondary. Gauss bayonet muzzle flash fixed Recoil reduced on all guns, still some but alt fire is easier to fire now Defender black now an auto shotgun, fires 3 heavy shot each fire makes the defender black relevant again as it was pointless next to the camo version Tweaks to weapon effectiveness weapons now better and more balanced Heavy Company Mortar added Nexus Assault Rifle added 105mm Howitzer added Primary Howitzer Fire Shrapnel Grenades added Secondary Fire Flak Fire mode Fixed select sound which was very long and annoying Custom ammo meshes for Mortar,105MM Howitzer,Silenced SMG,Nexus Assult Rifle Tweaked mutator code fixed a bug Fixed reload sounds and animations SilencedSMG added and in game Heavy Support Weapon added and in game Fixed some third person display issues //-------------------------------------------------------- // Credits //-------------------------------------------------------- Mr Evil - For the mutator code, reloading tutorial and various other bits of code help without which would have meant the mod would not have been done at all. Nexus One - For the great skins on the weapons which again helped the mutator have alot more proffessional look to it and also for building the excellent looking website. Toonces - For the excellent map CTF-Denali Pass which was built specifically for the Remote Strike weapons and really adds alot to the whole mod.
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