Ok, this is basically todays weapons brought to ut2k3.... if you like to kick ass original style, then give it a shot! :)
I had a few problems but may not be like this for all!
*WaR>LoCk*
================================================= = = = Author : Romanov aka Mark Beaumont = = Version : v5 = = Date : 01/09/2003 = = Mutator: Remote Strike Weapon mod v5 = = All Rights reserved = ================================================= // --------------------------------------------------------------- // 1 -- Installation // --------------------------------------------------------------- Installation for Remote Strike is very straight forward. If you are using the default location for ut2003 (c:\ut2003), just copy the folder named "ut2003" from this package and paste this onto your c:drive , you will get a message prompting you to overwrite, click "yes" nothing will be overwritten at all (apart from folder names) this will just add these new packages to the relevant folders. Alternativley copy and paste the contents of the folders in my "ut2003" folder to their releavant folders in your ut2003 directory. or place the files like this... UT2003\Animations\RemoteWeapons.ukx UT2003\Maps\CTF-(NW)DenaliPass.ut2 UT2003\Sounds\Comm.uax UT2003\StaticMeshes\Remote_static.usx UT2003\System\Remote_Strike.ini UT2003\System\Remote_strike.int UT2003\System\Remote_strike.u UT2003\Textures\Remotetextures.utx and thats it blast away! // ---------------------------------- // 1.1 PLAYING // ---------------------------------- Use switch arsenal (included) to add the weapons as you want or Use the Remote Strike Weapons in the mutator settings in UT2003 N.B Remember to assign the RELOAD KEY IN SETTINGS IN UT2003 goto settings and scroll down to the "Remote strike" area and assign a key Crouching - The sniper rifle is all but inaccurate unless you are crouching to stop it becoming an uber weapon // --------------------------------------------------------------- // 2 -- Servers // --------------------------------------------------------------- When running Remote Strike on a server, it must be remembered that a ServerPackages=Remote_strike must be added into the appropriate section of your server's INI file for the mutator to function properly. To start a server from the command line, using this mutator, the command would look like: ucc server DM-Gael?Game=XGame.xDeathMatch?Mutator=Remote_strike.MutremoteMain //---------------------------------------------------------------- // 3 -- Weapons //---------------------------------------------------------------- Bofors 10mm Light submg A light sub machine gun with a lethal firepower! Primary : Rapid firing machine gun Alt fire : Sub sonic rounds making the weapon nearly silenced Gauss Heavy Hunting Rifle Slow firing 3 shot weapon with an enormous punch and a sharp edge :) Primary fire : 3 heavy hunting rounds 1 shot 1 kill Alt Fire : BAYONET, get in range and let em have it! MG3 Heavy Machine Gun Thing MG42 or just fasy firing heavy machine gun! Primary : Fats firing heavy support fire mode Alt Fire : Slower firing Incendiary rounds LR2 Heavy Sniper Rifle 5 shot clip with zoom think of a BArrat! NOTE: you must crouch to have any accuracy with this one! Primary : Unzoomed fire Alt Fire : Zoomed in 15mm Caseless pistol Fast firing semi auto pistol Primary : Medium paced accurate fire Alt Fire: Fire as fast you can press fire more costly on ammo though Defender 500 Black shotgun Large blast bad ass damage Primary: Std shotgun pellets Alt Fire: TORCH to see in the dark :) Defender 500 Camo shotgun Primary : Standard 9 pellet blast Alt Fire : 20 pellets to each blast wide area of damage but costly on ammo Features: Realistic projectile (bullet) based weapons Fully customised animated weapons Proper recoil Fire and alt fire modes Different damage levels for modes of fire Magazine Reloading (proper GUI key in settings) Custom hit effects Shell ejection 1st and third person Custom muzzle flashes Silenced fire (on submg) Tailored ammunition for each weapon Maglights Custom Ammo Pickup meshes Mixture of semi suto and full auto weapons Accuray differences when standing/crouching etc and alot more :) //---------------------------------------------------------------- // Notes and changes //---------------------------------------------------------------- Major changes: NO SELF DAMAGE caused by your own weapons being fired too close to you {{NOTE: Please note that due to the increased damage radius you must score direct hits on your taget to cause damage there is no more area damage caused by close hits on the ground for example, this does woek well as you will find you need to control your recoil more in order to kill your opponent - ie its harder to get kills now }} RECOIL: The recoil has been adjusted on all weapons to reflect whether corouching or not, if the firer is crouching the weapons is better controlled and therefore recoil is less , if the firer is standing walking or running then the recoil is much higher due to a less stable firing position. Other changes/fixes: done - shotgun range reduced (15 metres wider spread) done - flak monkey announcer taken out done - pistol ammo mesh added done - shotgun ammo mesh for camo defender added done - shotgun spread increased in general done - tweaked sound and anims for shotguns done - mutator starts with 15mm Pistol and Bofors Light 10mm submg by default done - weapon icons in better order small to large done - credits done - 15mm select anim adjusted under review - (not sure whether to change it)LR2 sniper rifle/longrifle sound changed done - replace ion and redeemer with a remote strike weapon for the remote strike mutator done - change replaced weapons in main mutator e.g shotguns to replace flak cannon etc done - Gauss Rifle now has 20 round capacity done - Gauus bullets travel faster. done - Gauss recoil tweaked due to much more powerful weapon done - max range of bullets for all weapons //----------------------------------------------------------------- // Credits //----------------------------------------------------------------- Mr Evil - For the mutator code, reloading tutorial and various other bits of code help without which would have meant the mod would not have been done at all. Nexus One - For the great skins on the weapons which again helped the mutator have alot more proffessional look to it and also for building the excellent looking website. Toonces - For the excellent map CTF-Denali Pass which was built specifically for the Remote Strike weapons and really adds alot to the whole mod.
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