Seismic CTF is a gametype which features the following (as of this writing): Grapple hook (with experimental offhand option) to get into hard-to-reach places Intelligent bots which are reasonably competent with the grapple Mutator to use grapple in other gametypes Persistent powerups (Relics/Runes/Techs/whatever you want to call them): Haste -- increases movement and firing speed by 1.25x Regeneration -- restores health and existing armor by 5 points each every 2 seconds Resistance -- reduces sustained damage by 0.5x Strength -- increases inflicted damage by 2x Triple Damage powerup (replaces Double Damage); combine with Strength for 6x damage
New console commands: "dropammo" -- drops ammunition from currently selected weapon "droptech" -- drops current powerup "team [red/blue]" -- switches player to selected team TeamSay macro "%T" returns the current powerup name
New HUD Defensive/Offensive bonuses Flag capture timing -- see how long it takes for players to capture the flag
LensFlare Version: 0.71b Release Date: 13 July 2003 Author: Jason Yu (Captain Kewl) Email Address: email@example.com Webpage: http://the-pantheon.net/seismic/ Description: CTF. The way it was meant to be. Files: Seismic.u Seismic.int Seismic.txt Installation: Copy Seismic.u and Seismic.int into your UT2003\System folder. Author's Notes: Not quite complete, but I doubt I'll have any motivation to work on this more without any feedback. Feel free to send me some. Copyright / Permissions ----------------------- (c) 2003 Jason Yu. Unreal® Tournament 2003 ©2002 Epic Games, Inc. Raleigh, N.C. USA. Authors MAY use this mod as a base to build additional mods. You are NOT allowed to commercially exploit this mod, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this mod through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.
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