Self-Damage Scaling

By default, the Self-Damage scaling mutator will reduce self-inflicted damage to 0%. Selecting "Configure Mutator" will allow the user t...

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File Description

By default, the Self-Damage scaling mutator will reduce self-inflicted damage to 0%.

Selecting "Configure Mutator" will allow the user to specify the percentage of self-inflicted damage players will sustain.

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Self-Damage Scaling
Version:  1.0
Release Date:  4 October 2002
Author:  Jason Yu (Captain Kewl)
Email Address:  jasonyu@boilingpoint.com
Webpage:  http://www.boilingpoint.com/~jasonyu/ut2k3/
Description:  A mutator for Unreal Tournament 2003.
Files:  SelfDamage.u SelfDamage.int SelfDamage.txt

Installation:
Copy SelfDamage.u and SelfDamage.int into your UT2003\System folder.

Server/LAN:
Open up your UT2003.ini file and search for the [Engine.GameEngine] 
section. At the end of this section add the following line:
ServerPackages=SelfDamage

From the command line, execute "ucc mastermd5 *.u" to register
the new package as valid for client download.

Author's Notes:
By default, the Self-Damage scaling mutator will reduce self-inflicted
damage to 0%.

Selecting "Configure Mutator" will allow the user to specify the
percentage of self-inflicted damage players will sustain.


Copyright / Permissions
-----------------------
This mutator is (c) 2002 by Jason Yu.

Authors MAY use this mod as a base to build additional mods.

You are NOT allowed to commercially exploit this mod, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this mod through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the 
archive intact.

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