Team Chameleon Adrenaline Combo is specially designed for the team-based game modes such as CTF, DOM, BR or the upcoming Assault and Onslaght. The purpose of this combo is to switch player's skin color to the color of the opposing team. While combo is active, player may confuse players of the other team for a teammate.
Combo Duration Time: 30 seconds. Combo Adrenaline Cost: 100 units. Combo Activation Key Sequence: Right, Right, Right, Right.
//============================================================== // Team Chameleon Combo v 1.0a // Copyright Michael "_Lynx" Sokolkov ©2004 // Based on an "TurnCoat" idea from wiki.beyonduneal.com //============================================================== Team Chameleon is an adrenaline combo for UT2003/2004 Mod Type: Adrenaline Combo Mutator. Supported game types: CTF, DOM, BR. Author: Michael "_Lynx" Sokolkov Site: unreal-pz.narod.ru. Sorry, but site is russain only. Contact adress: email@example.com Combo Duration Time: 30 seconds. Combo Adrenaline Cost: 100 units. Combo Activation Key Sequence: Right, Right, Right, Right. II. Installation: Just make a doubleclick on the TeamChameleon.ut2mod, and follow the installator's instructions. If your OS tells you that it doesn't know how to open this file type, perform the following steps: Step 1: Copy the TeamChameleon.ut2mod into UT2003/System folder. If you don't know where this folder is, check "Play UT2003" shortcut's properties. In "Target" field you'll find the path to the "System" folder. Step 2:Run from the command line (Start->Run in Windows) programm setup.exe, that is located in the same "System" folder, with following parameters: install TeamChameleon.ut2mod In Windows you should find the setup.exe via "Browse" button menu and add this string after the path to the file. Step 3: Follow the installator's instructions ;) If during the installation process installator says that it requires some UT2003 version that is less or equal to yours, this means that one of the files (Manifest.ini) of your UT2003 is damaged or missing. To fix this you need to reinstall UT2003. If you want to use it on the server you need to open UT2003.ini (located in UT2003/System folder) and find the [Engine.GameEngine] section and in the end of it add the following line: ServerPackages=TChameleon III. Usage: To use it start Host Multiplayer Game or Instant Action, depending on what are you going to do, setup the game as usual. On the Mutators tab select from the left list mutator named Team Chameleon, and add it to the list o used in the game. For the current moment none of the official combos (Berserk, Regeneration, Invisible, Speed, Pint-Sized and Camouflage) uses key sequence used by Team Chameleon (4 times Right). If any custom does, you need to remove it via removing it's loading mutator to avoid any conflicts. In game, as you collect 100 units of adrenaline by collecting pills or completing games tasks, varying from killing other team's players or scoring goals/capturing flags, tap the "Strafe Right" button four times. You'll recieve a "Chameleon!" message. Since this moment for the next 30 seconds you will look like if you were a player of the opposite team. IV. Gameplay notices: Be careful, as some effects are still showing your team attitude, such as translocator's trail, or spawn effect. So avoid using translocator. The other reason, to be cautious is that your teammates may not notice the team beacon above your head and will start shooting at you, so you'd better warn them about your intension to use Chameleon Combo before activating it. But keep in mind not everyone may notice your message, so stay sharp. Just like any other combo/item affecting visual appearance of the player (for example Invisble combo), this combo doesn't affect bots (I mean they'll treat you as an enemy). Sorry, but there's no way do that. V. Version History v1.0a 16 January: found an idea of TurnCoat item on wiki.beyondunreal.com (found it accidentally by clicking the "Random Page" =D ). 18 January: decided to do something useful, started the editor and as sitting in front of it whole hight, made it work, but combo couldn't get the right texture for the character, so it was becoming white =). 19 January: Woke up, added one line, copied into three other places. Combo started working properly. Features of 1.0a: - Changes model's body texture to the one of opposing team's color. - If shoulder ligts are used, changes their colour too. To do in v1.0b - Support for more than 1 skin texture for body. - Auto teamsay precaution msg. - Some emitter effects may be added for the moments while skins are changing. To do in v2.0 I suppose to make v2.0 after the UT2004 will be released. - Make the combo change not only skins but a mesh, so that the player would look like the real existing player of the opposing team (thanx to the Foxpaw for the idea!). - Make vehicle's skin change it's color just like the player's skin, if a player with activated combo enters vehicle. VI. Questions/Suggestions If you have any questions and/or suggestions feel free to mail me. You can use either English or Russian language in your letters. If my english is crappy, please forgive me, I'm trying to do my best, but it's not my native language. VII. Thanx to: - The Epic Games Inc. For creating Unreal® Engine and Unreal games series. - Foxpow for the idea of making the "clone" of the existing player o the opposing team - wiki.beyondunreal.com for creating Mod Idea section. - To unknown (at least to me) author of the idea. VIII. Other works for UT2003 by the author: 1. UT2003 translation into Russian, with cyrillic fonts support 2. UnrealLottery v2 (It's a fixed version (those who've played it will understand, what I'm talking about) of UnrealLottery, but I can't put it anywhere, till I get a permission from the author, and haven't recieved a reply from him). IX. Copyright: Copyright for the code of combo script belongs ot the author. If you want to use it completely or with some changes in your own project, please notify me by e-mail. Code is based on UT2003 standard classes Pawn, PlayerReplicationInfo, Controller and their subclasses. The idea of the mutator belongs to an unknown (at least I haven't found any mention on the page), author, and was posted at http://wiki.beyondunreal.com/wiki/Mod_Ideas/TurnCoat. Unreal Tournament 2003 ©2002 Epic Games Inc. All Rights Reserved. Unreal Tournament and the Unreal Tournament logo are registered trademarks of Epic Games Inc. All other trademarks and trade names are properties of their respective owners.
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