Unreal Tournament 2003 Windows Patch 2136

From Steven Polge (Epic Games):The UT2003 patch to version 2136 is now available. The version posted is for windows clients and serve...

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From Steven Polge (Epic Games):

The UT2003 patch to version 2136 is now available. The version posted is for windows clients and servers. There will be a linux version shortly. This patch supercedes the editor fixes that have been previously posted - applying those fixes to this patch will break the patch!
This patch is completely network compatible with the retail version. Patched clients can connect to unpatched servers, and unpatched clients can connect to patched servers.

This patch will overwrite your user.ini and ut2003.ini files, because it adds some important new properties to these configuration files.

To use it with windows dedicated servers, rename it to ut2003-winpatch2136Release.zip, open and extract it to a temporary location with winzip, and copy the system directory (subdirectory of UT2003patch) into the system subdirectory of your server installation.

We will be releasing an updated version of UDebugger and updated .uc files for mod developers shortly.

Update! (10-05-2002) If you are using the Maya plugin in Unreal Ed, you need to update the pluging to be compatible with this patch. Grab the update here

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Readme
The list of changes:
Gameplay: 

suicides count against team score in TDM 
fixed attenuation flak chunk damage over distance 
reduced minigun spin up time slightly 
made shock beam effect thicker 
always keep dynamic light for shock projectile, even in low detail mode 
translocation destination adjustment bug fix 
"kdraw collision" disabled in MP 
player dies before ball gets through hoop should still get credit for throw 
fixed redeemer point blank shots 
double tap time invariant to gamespeed 
get rid of 03_2 use (duplicate of "three" sound) 
fixed problems with overtime not ending on first score in some situations 
fixed transloc camera sometimes taking two taps 
fixed 4 rocket bug 
fixed instagib really is instaGIB 
fixed 10 seconds before can speak again 
fixed killz in CTF-December, CTF-Face3, CTF-Citadel, and BR-IceFields 
clamped max view bob 
fixed tokara forest switching to CTF 
fix for balllauncher switchaway bug 
fixed problem with teammates grabbing the flag right when you score 
fixed No Adrenaline mutator not allowing other mutators to work 
fixed getting correct bots on configured bot games with no bots on one team 
fixed falling damage bug 
straightened lightning bolt (purely visual change to make it easier to see where you're shooting) 
fixed shieldgun impact charging effect fps slowdown 
Fix bug where ragdolls didn't turn skeletal when they fall into lava volume. 
If there is no momentum on death, add a small random one. Reduces ragdolls just falling to their knees. 
added mouse acceleration for improved fine aiming control. Can be turned on by adding the following line to the [Engine.PlayerInput] section in user.ini: MouseAccelThreshold=+100.0 
added "now viewing" message when spectating 
Fixed: At end of match it says "You've lost the match" while spectating 
assault grenade faster minimum muzzle velocity 
fixed water footstep sounds sometimes not playing when touching fluidsurfaceinfo 
no behindview cheat in net games 
Simplified using custom ragdolls. 'Ragdoll=xxxx' in the .upl file now overrides the species ragdoll asset for the character. This approach is compatible with the cheat protection. 
Fix screwed-up vehicle camera. 
increased skeletal mesh pool vertex buffer lifetime from 500 to 1000 frames 
rocket smoke trail whiter 
rocket launcher max ammo now 30 
improved instagib beams 
no shooting through people in classic instagib (just like it was in UT), you can still shoot through them in zoom instagib 
fixed replicating blood spurts when hit 
improved sound positioning/attenuation 
fixed suicide spamming lagging servers 
fixed AI slowdown when can't reach player's location 

HUD/Menus: 

typed messages stay up on HUD longer 
don't limit chat when game is paused 
fixed joystick support in menus 
added joystick hat support 
made sure "showlog" leaves fullscreen first 
new HUD options in menus:
Number of console messages shown
Console message font size
Ability to turn on and off various pieces of the HUD
Ability to scale the HUD 
Cut and Paste in Console and server browser/edit boxes. 
Change IForce to TouchSense Mouse Settings 
Added Min/Max players to Map Selection 
Added Author Name to Map Selection for Non-Epic maps 
Add Description field for Mod Authors and hooked it to the scrolly 
Added Announcer volume control to menus 
'Speech' binder menu in Settings. 
Mouse wheel support on speech menu. On by default, but the ut2003.ini option bSpeechMenuUseMouseWheel turns it off. 
Letter key support in Speech Menu. The ut2003.ini option bSpeechMenuUseLetters turns this on, and you can specify what keys it uses in the .ini file as well. 
Fix [ALL] being at the bottom of the speech menu player list. 
added joystick hat support 
made sure "showlog" leaves fullscreen first 
fix for particle "priming" 
enabled "preferences" and made it leave fullscreen 
added support for Asian language keyboard input via IME 
fix for particle "priming" 
enabled "preferences" and made it leave fullscreen 
added support for Asian language keyboard input via IME 
added "TOGGLEREFRAST" 
'Add IP' and 'Add Buddy' dialog's focus the edit box by default. 
can change crosshair color 
AI: 

bots supporting player will grab nearby pickups 
fixed bots rotating to acquire targets too fast 
added ReactionTime parameter for bots 
fixed bots stuck in corners wanting to go to paths above 
bots go after adrenaline more 

Editor: 

fixed editor crash when rebuild paths with new pickupbase 
UnrealEd works on Win98 

Networking: 

added option to cap framerate in netplay (on by default). This improves client smoothness by keeping client physics updates more in sync with server. Its controlled in your UT2003.ini file in the [Engine.LevelInfo] section by bCapFramerate. 
improved ping measurement shown in scoreboard 
F6 bound to "stat net" again 
improved client movement on jumppads 
Buddy list wildcards 
Master server cheat protection MD5 support 
Removed server connect() 10054 warning 
servers no longer don't reconnect to master server on authentication failure 
Show server ip in server browser 
Remove ICMP logspam by default 
IRC client under 'Chat' tab in Server Browser. 
Added 'Server Browser' button in-game so you can view servers/chat without leaving game. 
Remove spurious qhull-related warnings at the console eg. when running a server. 
Removed a lot of server log spam 
added AdminSay function which works from log window 
overtime ends if no one left on server 
stats compatible with minplayers > 0 (stats start when number of bots drops to 0) 
fixed bug allowing bots to be added by admins in stats enabled games 
dedicated servers don't need to load skins/meshes/voices 
server CPU improvements (don't find actor channel reference twice) 
fixed server memory leak 
Compatibility: 

fixed CD check problems on some machines 

D3D:

fix for SiS 315 and other TnL cards only exposing one vertex stream 
better debug output for certain fatal failures 
better handling of running out of memory in default pool 
possible fix for UD3DRenderDevice::Unlock crash 
fix for "CreateVertexBuffer failed (D3DERR_INVALIDCALL)" crash 
made code respect D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR caps bit 
fixed case that led to an invalid stage setup in certain scenarios 
more Voodoo 3/5 & G400 workarounds (never sending more than 2 texcoords) 
better error message for UnSetRes 
changed error message for crash inside D3D8::DrawIndexedPrimitive 
now tries system memory pool if allocation in default pool fails even after evicting all managed resources 
made FAuxRenderTarget destructor flush rendering resources 
added AvoidHitches" option to the D3D renderer which might be useful for people with 64 MByte cards that play on high detail settings. It significantly reduces the occurrence of substantial hitches, but slightly reduces average framerate. 

OpenGL:

replaced 8x8 dummy texture with 1x1 texture 
increased VARSize from 20 to 32 
added code to correctly fill in GMachineVideo 
implemented DesiredRefreshRate 
implemented ReduceMouseLag 
friendly error message when trying to run the Editor 
implemented missing case where neither NV_texture_env_combine4 nor ATI_texture_env_combine3 are exposed 
changed VAR code to try smaller VAR ranges before giving up

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Epic Games


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Epic Games Inc., based in Raleigh , NC and established in 1991, is a developer of cutting-edge computer and video games. The company is best known as the creator of hit PC 3D action games Unreal a...


Registered 14th September 2002

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