I'll just quote the author since this is out of my league :)
I made a workspace for Microsoft Visual Studio and a quick tutorial on how to use it (it's in the text file in the zip, but I've got a web version which I'll upload later) to code, compile, syntax highlight for UT2003
I suggest you check out the readme below for more info!
UT2003 - MS Visual Studio Workspace ----------------------------------- by November235 (email@example.com) I've been through the long and boring job of adding all the packages to a project just for you (just kidding). Use UnrealED to export to uc files and then open this. Unzip it to your UT2003 directory, NOT your System directory To set MSVS up to use ucc make, go to Tools->Customise->Tools and double click on the dotted box at the bottom. Give it a name, e.g. "&UT2003 Compile" (the & gives it a shortcut key). Then set the Command to "UT 2003 Compile.bat", and Initial Directory to your UT2003 system directory. It's also a good idea to check the "Use Output Window" box. You can then go to Keyboard in the same dialog box and bind UserTool7 (it's 7 for me, but you can check by looking at the icon on the tools menu) to something like F8. My batch file is quite simple, it just deletes my package and then runs ucc make to rebuild it. You'll need to edit it in notepad and replace SuperFriendlyFire.u with the name of your own package, otherwise it won't work. If you have more than one package, just add another del line. You can also get syntax highlighting from: http://udn.epicgames.com/pub/Technical/UnrealScriptHighlighting I find this immensely useful for reading my code. For tools, mutators and tutorials, visit my website at: http://www.c4software.net/november235 Have fun! November235
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