[WFU]-Weapons of Mass Destruction

Weapons of Mass Destruction is a full weapons mutator that replaces*all weapons *except Painter* in maps with D_xWeapons. Gre...

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WFU]Weapons of Mass Destruction[UT2k3] is a full weapons mutator that replaces*all weapons *except Painter* in maps with D_xWeapons.

Greatly modified , these weapons feature new fire modes, that are actually useful, with speed and damage that lends itself toward an excessive style of gameplay. In addition each weapon has its own Arena Mutator.

I have also included D_xPlayerConfig, which when Mixed with D_xWeapons, creates the whole style of gameplay i intended for them, everything is completely configurable via its corosponding .ini Works with gametypes,DM,TDM,CTF,BR,DOM,AS,Invasion.

THE WEAPONS ----------- 1.[HAHC]HyperAssault/HyperCharger AssaultRifle / DefaultWeapon - HyperBeamfire with Hypercharged Grenades

2.[TT740]Taridium Tech-740 AssaultRifle / Replaces Link - Uzi fast Assault Fire with Volitile Secondary

3.[TTHS-60]Taridium Tech-60 Hypershot ShotGun / Replaces Flak and Mini - HyperFlak with CarpetBombing Secondary

4.OU812 Rocket/GrenadeLauncher / Replaces RocketLauncher and Bio -Tight fast Rocket Fire /Greatly lowered "LockRequireTime"/ Deadly Grenades

5.Zot!Rifle / Replaces Shock and Sniper - Purple Stick of BOOM!! zOtFire / SniperZoom....The Original zOt! :)

6.The Predator / Replaces the Redeemer - Redeemer fire, cept...well, it fires a FlyingShark :P ..yes I said FlyingShark... and plays the theme to Jaws while hunting your prey...X______x [effects of 420 wake and bake]

Enjoy! ~Dangler 04/20/03

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Readme
 \\\\\\\\\\\\\\\\\
 D_xWeapons Instructions and Notes.
 Dangler@Qwest.net   
 ===================================* 
                       
  
 Instalation:  All files go into in your UT2003/System folder
 To Play:      Choose D_xWeapons in your Mutators panel
 Suggestion:   Recommend stacking D_xPlayerConfig Mutator 

 *For Servers, this needs to be added to your UT2003.ini 

 [Engine.GameEngine] <--Under This Heading*

 ServerPackages=D_HAHC
 ServerPackages=D_TT740
 ServerPackages=D_TTHS60
 ServerPackages=D_OU812
 ServerPackages=D_ZotRifle
 ServerPackages=D_xWeapons
 ServerPackages=D_Predator
 
 ________________________________________________________________

 D_xWeapons is a full weapons mutator that replaces *all weapons *except Painter*
 in maps with .
 Works with gametypes,DM,TDM,CTF,BR,DOM,AS,Invasion.

 These are my first UT weapons and mutators.
 They are designed to go along with D_xPlayerConfig
 As they do alot more damage than regular UT weapons
 D_xPlayerConfig default settings balance them all out.
 This creates more of an excessive style of gameplay.
 
 D_xWeapons can be used without D_xPlayerConfig, but you'll find it more an insta-jib type match.
 Each Weapon also has its own Arena Mutator *except The Predator, and does not need D_xPlayerConfig
 as the xPawn Settings are built into them.
 Everything is configurable via its corosponding .ini.
 
 *If you wish to use other weapons than D_xWeapons,
 there are some things you should note.
 As you may notice there are no Ammo pickups
 All D_xWeapons default weapon pickup respawn times
 are reduced to 5 seconds, and in affect they are ammo pickups themselves,
 they will refill you to full ammo. Also you start with full ammo so this
 is not a problem. 
 So any weapons you add will not have ammo pickups...
 And if there respawn time is set to a default of 30 seconds,
 it may be rough to get ammo. This is by design, I just prefer less clutter.
 So in affect you may not really want to mess with these settings, but if you 
 do here are the defaults for the D_xWeapons.ini
 ==============================================*

 [D_xWeapons.MutD_xWeapons]

  ArenaWeaponString[0]=D_HAHC.D_xHyperAssaultRifle 
  ArenaWeaponString[1]=D_TT740.TT740AssaultRifle 
  ArenaWeaponString[2]=D_TTHS60.D_TTHyperShotGun  
  ArenaWeaponString[3]=D_OU812.OU812  
  ArenaWeaponString[4]=D_ZotRifle.DZotRifle 
  ArenaWeaponString[5]=D_TT740.TT740AssaultRifle
  ArenaWeaponString[6]=D_TTHS60.D_TTHyperShotGun
  ArenaWeaponString[7]=D_OU812.OU812
  ArenaWeaponString[8]=D_ZotRifle.DZotRifle

 
 NOTE*
 All WEAPONS LISTED HERE NEED TO BE IN YOUR UT2K3/SYSTEM FOLDER.
 If any of these are left blank there will not be a weapon available at some 
 pickup locations. Redundant weapons strings may be possible future weapons mods.
 ==================================================================*
 
 THE WEAPONS
 -----------
 1.HyperAssault/HyperCharger AssaultRifle / DefaultWeapon - HyperBeamfire with Hypercharged Grenades
 2.Taridium Tech-740 AssaultRifle / Replaces Link - Uzi fast Assault Fire with Volitile Secondary
 3.Taridium Tech-60 Hypershot ShotGun / Replaces Flak and Mini - HyperFlak with CarpetBombing Secondary
 4.OU812 Rocket/GrenadeLauncher / Replaces RocketLauncher and Bio - Tight fast Rocket Fire /Greatly lowered       &quot;LockRequireTime&quot;/ Deadly Grenades
 5.Zot!Rifle / Replaces Shock and Sniper - Purple Stick of BOOM!! zOtFire / SniperZoom....The Original zOt! :)
 6.The Predator / Replaces the Redeemer - Redeemer fire, cept...well, it fires a FlyingShark :P ..yes I said
   FlyingShark... and plays the theme to Jaws...X______x

 Enjoy! ~Dangler  04/17/03

 Thanks to [WFU]*No_Remorse** for helping beta test, and for the hook-up ;)

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Dangler


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Registered 22nd April 2003

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