XPak III (8 Weapon muts and Gameplay tweaks)

Note: Due to a small mistake on the developer's end, XPak II is required. Shame on you if you didn't have it alre...

Download

Uploading...
Do not refresh or leave this page!

File Description

Note: Due to a small mistake on the developer's end, XPak II is required. Shame on you if you didn't have it already ;)

This is RegularX's third XPak, and once again, it kick ass! Here's what's in it: Unreal Health - Lowers health that is above 100 Skeleton Crew - Skeletonizes all the players Bright Skins - Brightens Player Skins Night Watch - Darkens map and adds a light for players AdrenovoreII - Slowly lowers your adrenaline, going to zero will make your head explode Adrenowench - Lose adrenaline when you take damage Instant Weapon - Add a weapon to the default inventory EMP Launcher - Replaces the Bio Rifle with an EMP Grenade launcher

I especially like "Skeleton Crew" and "AdrenovoreII", I have yet to try "EMP Launcher", but I just wanted to get this file up first!

RegularX did an awesome job once again! If we had an award for "Mutator Modder of the month", RegularX would win it by far!

Be sure to also check RegularX's other XPak's: XPak (18 Weapon muts and Gameplay tweaks XPak II (9 Weapon muts and Gameplay tweaks)

Read More

Readme
//--------------------
// XpakIII
// Author: RegularX
// Version: 100
// Release Date: Oct 21, 2002
// webpage: http://www.inkless.com/

Place the .u and .int file into your System directory to install.

Includes:

Unreal Health - Lowers health that is above 100
Skeleton Crew - Skeletonizes all the players
Bright Skins - Brightens Player Skins
Night Watch - Darkens map and adds a light for players
AdrenovoreII - Slowly lowers your adrenaline, going to zero will make your head explode
Adrenowench - Lose adrenaline when you take damage
Instant Weapon - add a weapon to the default inventory
EMP Launcher - Replaces the Bio Rifle with an EMP Grenade launcher


Notes:

Bots don't get a light in Night Watch, but they see pretty well as it is.

To use these mutators online, you must add XPakIII to your ServerPackages and run ucc mastermd5 *.u
in your system directory.

The idea and name for Adrenovore and AdrenovoreII is Pxtl's.

To use Instant Weapon with Arena, check the "use with Arena mutator" in the config.


Also: 

From the original Xpak, people have asked what "Surge" adds to the adrenaline rules.  Well, here it is:

Doing damage over 50 adds 10 adrenaline.
A kill adds 15 more to the default.
A shot from a decent distance adds 15.
Headshots add 20.
Shooting yourself subtracts 10.

They are culmunative, so a headshot that does over 50 points from a distance that kills awards 60.

Read More

Comments on this File

There are no comments yet. Be the first!

Share This File
Embed File