Zemcoders Weapons

This is a small mutator that adds the MP5 and Benelli shotgun to your UT2003 loadout, replacing a different weapon. Onsl4ught

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This is a small mutator that adds the MP5 and Benelli shotgun to your UT2003 loadout, replacing a different weapon.

Onsl4ught

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ZEncoder's Weapons v.1.7
released April 6, 2003
updated April 10, 2003; April 20, 2003; April 23, 2003.
Author:  -=Musc@t=-

Thanks to ZEnCoder for these weapons and his permission.

The Benelli Shotgun was skinned by Lonewolf

 ------
Credits for the MP5:
 ------

- Model - Raven_TK

- Skin - SixShooter

- Sprites - Siro

- Animations - PRiMACORD/Murtaza

- Special Thanks - MAXX3D + Arnold

Weapons coding: ZenCoder
Mutator, interface, hud, additional coding and modified coding: -=Musc@t=-

These weapons models and skins are also available here
http://dynamic3.gamespy.com/~prefablab/main.shtml

For More info about the first integration of these weapons in UT2003
http://www.planetunreal.com/zencoder/

--->INSTALLATION<---
 Important: You need to Install at least the UT2003 patch 2225 before (compiled with patch 2225)

 unzip : All .int and .u and .ini files in your UT2003\system directory
 unzip : All .UTX files in your UT2003\textures directory
 unzip : All .UkX files in your UT2003\Animations directory
 unzip : All .UAX files in your UT2003\Sounds directory
 unzip : All .USX files in your UT2003\StaticMeshes directory

and add (for your server)

ServerPackages=ZencodersWeaponsV17

in the UT2003.ini

remove old ZencoderWeapons.u file
and other ServerPackages or EditPackages lines with the word ZencodersWeapons in it from your ut2003.ini

if you have MP5/Benelli maps in your server you can keep the flakammo for the Shotgun in the map
by adding (changing) this line in your ZenBenelli.ini:
bKeepFlakAmmo=True

if you don't want the minigun ammopickup or want the assault grenades ammopickup in your server you can keep or remove these items
by adding (changing)  this line in your ZenMP5.ini:
bKeepMiniAmmo=False
bKeepAssaultGrenades=True

By default the mutator add Grenades in maps without grenades.
You can disable that by adding (changing)  this line in your ZenMP5.ini:
bAddMP5Grenades=False


If the Weapons are to powerful, you can use the WeaponStuff mutator to decrease the damages.
http://www.wsheppard.pwp.blueyonder.co.uk/william/mods/ut2003mods.htm

You can create an Shotgun Instagib server by using the Arena mutator (included in the game) and by adding damages (LoL) with the WeaponStuff mutator.
Simply choose the Benelli shotgun in the Arena mutator configuration.

Thank you to Tounces T. Cat for the first beta testing and v.1.2 bugs repport and modified MP5 ammopickup skin :).
and to Christian Roy for his great server (with this mutator installed since the first beta release)
"UT2003 Wicked Game server"

Version 1.7
-----------------------------
Centered weapons added.
Config for the MP5 Grenades added.
Add MP5 Grenades Pack in maps originally without Grenades pack. (can be disabled in the ZenMP5.ini)
Mutator not showed in the Filter result list in the Ut2003 Browser fixed.

Version 1.5
-----------------------------
MP5 grenades pickup fixed (added)
Ammopickup disposition in the map changed (because the Ammopickup rotation is not updated online)
it's possible now in the ZenMP5.ini to Keep or remove the Minigun ammopickup and Assault grenades ammopickup.
Like you can keep the flak ammopickup by editing the ZenBenelli.ini with notepad (if you use Mp5 maps for example)
mutator version number added in the UT2003 browser.
SmallWeapons properties added

Version 1.2
-----------------------------
Hud icons Added
Textures changed for the Original weapons textures from PrefabLab
Ammo skins color changed.
files renamed for Server Admin.

Enjoy!

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-=Musc@t=-


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Registered 6th October 2002

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