Hey, new version of DirectX is out, finally, no real word on what's new in this version. It's almost always development related, so no real benefit until a game takes advantage of it. Or if you have a newer video card that supports it, you could even see some performance games. At any rate, it'...
UT2003 Linux users can now bring their game up to the same version as the Windows users, with the release of the 2166 Patch. Download the file from us here at This page
We intend to have demo recording in the patch. If it wasn't for demo recording, this patch would already be in public beta. We are very interested in the community's feedback, and monitor this and other forums. However, we have to make tradeoffs in what features we add to this patch. At this p...
The fix list for the patch is massive, check out below what the changes are, CHANGE LIST: Gameplay: -suicides count against team score in TDM -fixed attenuation flak chunk damage over distance -reduced minigun spin up time slightly -made shock beam effect thicker -always keep dy...
Over on the Unreal tech site, Erik de Neve posts a new patch to UPaint. Fixes an open-file bug under Win98/WinME. Fixes a crash on saving. Skins are saved separately, with a single .UTX and .UPL for each character. Note that: - These two files are all that is needed to trade characters with o...
There has been update to the UPaint utility that ships with the full version of UT2003. Fixed an alpha bug with Face Projection - caused feathered mask areas to become transparent. Fixed a memory leak in the renderer - caused performance loss over time. Right-click will now cancel the polygonal...
I just got done posting the patch for the Linux demo right here. Go GO GOOOOOO!
After you've played with the Patch for a while, let us know what you think about it in the forums.