To that end, Carbonfire is a functioning robot production facility. Conveyor belts move from one area to the next, and tracks on the ceiling carry droids throughout different stages in their construction. In one area you can see them being welded together, in another area an automated device electroplates and paints them, right on down the line to where they're placed in containers and move toward the loading dock. You can interact with the robots hanging from the tracks overhead, knocking them around like puppets as you fling rockets all over the factory. Despite the backstory of the level, it's still a functional, fast-moving deathmatch map with multiple floors, chokepoints, and common areas. Adding to the feel is a semicircular bank of plate windows overlooking the loading docks. You can shatter the glass in furious fighting, then jump out onto moving platforms to other parts of the facility. After a few seconds, an electric force field appears and regenerates the glass.The full story can be found at this webpage http://pc.gamespy.com/pc/unreal-tournament-2007/643707p1.html. Note: Screenshot Courtesy of Gamespy.
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